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enemyfactory.h
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/
enemyfactory.h
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/**
* @file enemy.h
* @brief Ce fichier contient toutes les classes d'ennemis du jeu.
* Il est également possible de réaliser ses propres ennemis en dérivant de la classe
* patron "Enemy"
*/
#ifndef ENEMYFACTORY_H
#define ENEMYFACTORY_H
#include <QList>
#include <QString>
#include "map.h"
#include "types.h"
#include "enemy.h"
class Map;
class WaveElement
{
TYPE::ENEMY _type;
float _size;
int _number;
int _frequence;
public:
WaveElement(QString data);
TYPE::ENEMY getType(void) const;
float getSize(void) const;
int getNumber(void) const;
int getFrequence(void) const;
void decreaseNumber(void);
};
class Wave
{
QList< WaveElement* > _waveElements;
QString _desc;
public:
Wave(QString data);
WaveElement* popNextWaveElement(void);
bool isFinished(void) const;
QString getDesc(void) const;
};
class EnemyFactory : public QObject
{
Q_OBJECT
QList<Wave*> _mapWaves;
Map* _currentMap;
Player* _player;
float _waveTimerStep;
void productEnemy(WaveElement* enemy);
public:
EnemyFactory(Map* map,Player* player);
public slots:
void getNextWaveDesc(void);
void launchWaves(void);
void produceWave(void);
signals:
void changeWaveDescLabel(QString);
void setLaunchWaveButtonEnabled(bool);
void gameWon(QString);
};
#endif // ENEMYFACTORY_H