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projectile.h
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projectile.h
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/**
* @file projectile.h
* @brief La définition d'un projectile
*/
#ifndef PROJECTILE_H
#define PROJECTILE_H
#include <QPainter>
#include "entity.h"
#include "map.h"
/**
* PROJECTILE
**/
class Map;
class Projectile : public Entity
{
protected:
float _speed;
int _damages;
float _targetX;
float _targetY;
int _targetType; // Combinaison de TYPE::ENTITY
QPointF _movementVect;
Map* _map;
virtual void advance(int phase);
public:
Projectile(float posX,float posY,float targetX,float targetY,int damages, Map *map);
QRectF boundingRect() const;
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *,QWidget*) = 0;
};
/**
* PROJECTILE WATER
**/
class ProjectileWater : public Projectile {
public:
// Caractéristiques
static const float DEFAULT_SPEED = 4;
static const int DEFAULT_TARGET_TYPE = TYPE::T_RAMPANT | TYPE::T_VOLANT;
ProjectileWater(float posX,float posY,float targetX,float targetY,int damages, Map *map);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *,QWidget*);
};
/**
* PROJECTILE STONE
**/
class ProjectileStone : public Projectile {
public:
// Caractéristiques
static const float DEFAULT_SPEED = 2.5;
static const int DEFAULT_TARGET_TYPE = TYPE::T_VOLANT;
ProjectileStone(float posX,float posY,float targetX,float targetY,int damages, Map *map);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *,QWidget*);
};
/**
* PROJECTILE PAINT BALL
**/
class ProjectilePaintball : public Projectile {
// Méthode redéfinie pour l'effet spécial
void advance(int phase);
public:
// Caractéristiques
static const float DEFAULT_SPEED = 3;
static const int DEFAULT_TARGET_TYPE = TYPE::T_RAMPANT | TYPE::T_VOLANT;
ProjectilePaintball(float posX,float posY,float targetX,float targetY,int damages, Map *map);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *,QWidget*);
};
/**
* PROJECTILE BOWLING
**/
class ProjectileBowling : public Projectile {
// Méthode redéfinie pour l'effet spécial
void advance(int phase);
public:
// Caractéristiques
static const float DEFAULT_SPEED = 2;
static const int DEFAULT_TARGET_TYPE = TYPE::T_RAMPANT | TYPE::T_VOLANT;
ProjectileBowling(float posX,float posY,float targetX,float targetY,int damages, Map *map);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *,QWidget*);
};
#endif // PROJECTILE_H