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terminology_editor.py
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terminology_editor.py
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################################################################################
### Copyright © 2012-2013 BlackDragonHunt
###
### This file is part of the Super Duper Script Editor.
###
### The Super Duper Script Editor is free software: you can redistribute it
### and/or modify it under the terms of the GNU General Public License as
### published by the Free Software Foundation, either version 3 of the License,
### or (at your option) any later version.
###
### The Super Duper Script Editor is distributed in the hope that it will be
### useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
### GNU General Public License for more details.
###
### You should have received a copy of the GNU General Public License
### along with the Super Duper Script Editor.
### If not, see <http://www.gnu.org/licenses/>.
################################################################################
################################################################################
### This is probably the worst code I have ever written.
###
### It does a bunch of stupid shit for the sake of storing the list of terms
### on a networked location (i.e. our Dropbox folder).
################################################################################
from PyQt4 import QtCore, QtGui, Qt
from PyQt4.QtCore import QString
from ui.terminology import Ui_TerminologyEditor
from enum import Enum
import os.path
import re
import common
from term_edit import TermEdit
from terminology import *
class TerminologyEditor(QtGui.QDialog):
def __init__(self, parent = None):
super(TerminologyEditor, self).__init__(parent)
self.ui = Ui_TerminologyEditor()
self.ui.setupUi(self)
#self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
self.build_ui()
def show(self):
self.refresh_ui()
super(TerminologyEditor, self).show()
##############################################################################
### @fn add_term_button()
### @desc Triggered by a button-press.
##############################################################################
def add_term_button(self):
word, meaning = self.show_term_editor()
if word == None or meaning == None:
return
new_term = Term(common.qt_to_unicode(word), common.qt_to_unicode(meaning))
section = common.qt_to_unicode(self.get_section())
if term_exists(section, new_term):
QtGui.QMessageBox.warning(
self,
"Term Exists",
"The term you are trying to add already exists.",
buttons = QtGui.QMessageBox.Ok,
defaultButton = QtGui.QMessageBox.Ok
)
return
add_term(section, new_term)
self.refresh_ui()
##############################################################################
### @fn edit_term()
### @desc Triggered by a button-press.
##############################################################################
def edit_term(self):
old_word, old_meaning = self.get_current_term()
word, meaning = self.show_term_editor(old_word, old_meaning)
if word == None or meaning == None:
return
if word == old_word and meaning == old_meaning:
return
old_term = Term(common.qt_to_unicode(old_word), common.qt_to_unicode(old_meaning))
new_term = Term(common.qt_to_unicode(word), common.qt_to_unicode(meaning))
section = common.qt_to_unicode(self.get_section())
if term_exists(section, new_term):
QtGui.QMessageBox.warning(
self,
"Term Exists",
"The term you are trying to add already exists.",
buttons = QtGui.QMessageBox.Ok,
defaultButton = QtGui.QMessageBox.Ok
)
return
replace_term(section, old_term, new_term)
self.refresh_ui()
##############################################################################
### @fn delete_term()
### @desc Triggered by a button-press.
##############################################################################
def delete_term(self):
answer = QtGui.QMessageBox.question(
self,
"Delete Term",
"Are you sure you want to delete the currently selected term?",
buttons = QtGui.QMessageBox.Yes | QtGui.QMessageBox.No,
defaultButton = QtGui.QMessageBox.No
)
if answer == QtGui.QMessageBox.No:
return
section = common.qt_to_unicode(self.get_section())
word, meaning = self.get_current_term()
term = Term(common.qt_to_unicode(word), common.qt_to_unicode(meaning))
remove_term(section, term)
self.refresh_ui()
##############################################################################
### @fn show_term_editor(word, meaning)
### @desc Shows an editor window for a term. Word/meaning are default values.
##############################################################################
def show_term_editor(self, word = "", meaning = ""):
editor = TermEdit()
editor.ui.txtJapanese.setText(word)
editor.ui.txtEnglish.setText(meaning)
if editor.exec_() == QtGui.QDialog.Accepted:
word = editor.ui.txtJapanese.text()
meaning = editor.ui.txtEnglish.text()
else:
word = None
meaning = None
return word, meaning
##############################################################################
### @fn add_section_button()
### @desc Triggered by a button-press.
##############################################################################
def add_section_button(self):
section = self.show_section_editor()
if section == None:
return
if section_exists(common.qt_to_unicode(section)):
QtGui.QMessageBox.warning(
self,
"Section Exists",
"The section \"" + section + "\" already exists.",
buttons = QtGui.QMessageBox.Ok,
defaultButton = QtGui.QMessageBox.Ok
)
self.show_section(section)
return
add_term(common.qt_to_unicode(section), Term(u"プレイスホルダー", u"Placeholder"))
self.refresh_ui()
self.show_section(section)
##############################################################################
### @fn rename_section()
### @desc Triggered by a button-press.
##############################################################################
def rename_section(self):
old_section = self.get_section()
new_section = self.show_section_editor(old_section)
if new_section == None:
return
if old_section == new_section:
return
# All this encoding conversion shit is confusing me.
if section_exists(common.qt_to_unicode(new_section)):
answer = QtGui.QMessageBox.warning(
self,
"Section Exists",
"The section \"" + new_section + "\" already exists.\n\n" +
"By renaming \"" + old_section + "\" to \"" + new_section + "\", the two sections will be merged.\n\n" +
"Proceed?",
buttons = QtGui.QMessageBox.Ok | QtGui.QMessageBox.Cancel,
defaultButton = QtGui.QMessageBox.Cancel
)
if answer == QtGui.QMessageBox.Cancel:
return
rename_section(common.qt_to_unicode(old_section), common.qt_to_unicode(new_section))
self.refresh_ui()
self.show_section(new_section)
##############################################################################
### @fn delete_section()
### @desc Triggered by a button-press.
##############################################################################
def delete_section(self):
section = self.get_section()
answer = QtGui.QMessageBox.question(
self,
"Delete Section",
"Are you sure you want to delete the section \"" + section + "\"?",
buttons = QtGui.QMessageBox.Yes | QtGui.QMessageBox.No,
defaultButton = QtGui.QMessageBox.No
)
if answer == QtGui.QMessageBox.No:
return
remove_section(common.qt_to_unicode(section))
self.refresh_ui()
##############################################################################
### @fn show_section_editor(word, meaning)
### @desc Shows an editor window for a section name. section = default
##############################################################################
def show_section_editor(self, section = ""):
dialog = QtGui.QInputDialog(self)
dialog.setInputMode(QtGui.QInputDialog.TextInput)
dialog.setLabelText("Enter the section name.")
dialog.setWindowTitle("Section")
dialog.setTextValue(section)
if dialog.exec_() == QtGui.QDialog.Accepted:
section = dialog.textValue()
else:
section = None
return section
##############################################################################
### @fn find_section()
### @desc Returns the tab index of the section given.
##############################################################################
def find_section(self, section):
for i in range(self.ui.tabTerminology.count()):
this_section = self.ui.tabTerminology.tabText(i)
if this_section.toLower() == section.toLower():
return i
return -1
##############################################################################
### @fn show_section()
### @desc Shows the tab for the given section.
##############################################################################
def show_section(self, section):
index = self.find_section(section)
if not index == -1:
self.ui.tabTerminology.setCurrentIndex(index)
##############################################################################
### @fn get_row()
### @desc Returns the currently selected row in the current tab.
##############################################################################
def get_row(self):
current_tree = self.ui.tabTerminology.currentWidget()
rows = current_tree.selectionModel().selectedRows()
# Only one selectable anyway, so we're good here.
if len(rows) >= 1:
return rows[0].row()
##############################################################################
### @fn get_term()
### @desc Returns the word/meaning pair for the given row.
##############################################################################
def get_term(self, row):
current_tree = self.ui.tabTerminology.currentWidget()
item = current_tree.topLevelItem(row)
word = item.text(0)
meaning = item.text(1)
return word, meaning
##############################################################################
### @fn get_current_term()
### @desc Returns the word/meaning pair for the currently selected row.
##############################################################################
def get_current_term(self):
return self.get_term(self.get_row())
##############################################################################
### @fn get_section()
### @desc Returns the section header for the currently visible tab.
##############################################################################
def get_section(self):
current_tab = self.ui.tabTerminology.currentIndex()
section = self.ui.tabTerminology.tabText(current_tab)
return section
##############################################################################
### @fn refresh_ui()
### @desc Rebuilds the UI.
##############################################################################
def refresh_ui(self):
current_tab = self.ui.tabTerminology.currentIndex()
self.build_ui()
self.ui.tabTerminology.setCurrentIndex(current_tab)
##############################################################################
### @fn build_ui()
### @desc Creates a UI from the terminology CSV file.
##############################################################################
def build_ui(self):
terminology = load_csv()
terminology_dict = {}
for item in terminology:
section = QString(item['Section'].decode("UTF-8"))
if not section in terminology_dict:
terminology_dict[section] = []
terminology_dict[section].append(Term(item['Word'].decode("UTF-8"), item['Meaning'].decode("UTF-8")))
sections = sorted(terminology_dict.keys())
self.ui.tabTerminology.clear()
for section in sections:
self.__ui_add_section(section)
for word in terminology_dict[section]:
self.__ui_add_term(word)
self.ui.tabTerminology.currentWidget().setCurrentItem(self.ui.tabTerminology.currentWidget().topLevelItem(0))
self.ui.tabTerminology.setCurrentIndex(0)
##############################################################################
### @fn ui_add_section()
### @desc Adds a new tab to the UI. Used by build_ui.
##############################################################################
def __ui_add_section(self, section):
tree_widget = QtGui.QTreeWidget()
tree_widget.header().setDefaultSectionSize(180)
tree_widget.setGeometry(QtCore.QRect(-1, 0, 360, 301))
tree_widget.setFrameShape(QtGui.QFrame.NoFrame)
tree_widget.setRootIsDecorated(False)
tree_widget.setColumnCount(2)
tree_widget.setHeaderLabels(["Original", "Translated"])
tree_widget.setSortingEnabled(True)
tree_widget.sortItems(0, Qt.Qt.AscendingOrder)
self.ui.tabTerminology.addTab(tree_widget, section)
self.show_section(section)
##############################################################################
### @fn ui_add_term()
### @desc Creates a UI from the terminology CSV file.
##############################################################################
def __ui_add_term(self, term):
current_tree = self.ui.tabTerminology.currentWidget()
new_term = QtGui.QTreeWidgetItem([term.word, term.meaning])
current_tree.addTopLevelItem(new_term)
current_tree.setCurrentItem(new_term)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
app.connect(app, QtCore.SIGNAL("lastWindowClosed()"),
app,
QtCore.SLOT("quit()")
)
form = TerminologyEditor()
form.show()
sys.exit(app.exec_())
### EOF ###