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Current broadcast rate for tick updates (player move events) is (players - 1) * 32 per second. This should be fixed to match the tick rate (32tps)
(players - 1) * 32
The server should send one type of message per tick with all game state
The text was updated successfully, but these errors were encountered:
#24 WIP: Server broadcasts game state to each player per tick
91271c1
Successfully merging a pull request may close this issue.
Current broadcast rate for tick updates (player move events) is
(players - 1) * 32
per second. This should be fixed to match the tick rate (32tps)The server should send one type of message per tick with all game state
The text was updated successfully, but these errors were encountered: