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Swizzling like rabb may yield drastically different error metrics after supercompression
Don't you mean after block compression (i.e. after ETC1S or UASTC encoding? Supercompression is lossless. And therefore isn't this an issue for any block-compressed format? Should we recommend not using swizzle with block-compressed formats?
KTX software currently applies swizzle prior to encoding a ktxTexture2 to BasisLZ/ETC1S or UASTC and removes the swizzle from the texture.
KTX2 files may have swizzling metadata that are expected to be applied on rendering.
KTX software behavior on processing files with such metadata via Basis should be documented and preferably configurable.
Swizzling like
rabb
may yield drastically different error metrics after supercompression. So there should be two options:Transcoding Basis slices to BC4 and BC5 formats may imply additional internal swizzling, so there should be accurate documentation on that.
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