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The EXT_shader_framebuffer_fetch specification does not detail the interaction between framebuffer fetch and sRGB rendering.
The correct behaviour in this case is to convert framebuffer values to linear space at input to the fragment shader.
The text was updated successfully, but these errors were encountered:
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The EXT_shader_framebuffer_fetch specification does not detail the interaction between framebuffer fetch and sRGB rendering.
The correct behaviour in this case is to convert framebuffer values to linear space at input to the fragment shader.
The text was updated successfully, but these errors were encountered: