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Specifically, it talks about gl_Vertex/InstanceIndex, rather than gl_Vertex/InstanceID. However much I might wish that we had the former instead of the latter, GLSL sadly does not. Well, except for the KHR_vulkan_glsl variation, but that's a different matter. Indeed, the ARB_gl_spirv extension specifically calls out how GLSL doesn't have these variables in its "Corresponding features not added to GLSL that GL_KHR_vulkan_glsl added" section.
The text was updated successfully, but these errors were encountered:
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Specifically, it talks about
gl_Vertex/InstanceIndex
, rather thangl_Vertex/InstanceID
. However much I might wish that we had the former instead of the latter, GLSL sadly does not. Well, except for the KHR_vulkan_glsl variation, but that's a different matter. Indeed, the ARB_gl_spirv extension specifically calls out how GLSL doesn't have these variables in its "Corresponding features not added to GLSL that GL_KHR_vulkan_glsl added" section.The text was updated successfully, but these errors were encountered: