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Add an OpenGL enum values in spv_target_env #273

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dneto0 opened this issue Jul 25, 2016 · 1 comment
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Add an OpenGL enum values in spv_target_env #273

dneto0 opened this issue Jul 25, 2016 · 1 comment

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@dneto0
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dneto0 commented Jul 25, 2016

There's now an extension to GL to allow use of SPIR-V for shader programs:
https://www.opengl.org/registry/specs/ARB/gl_spirv.txt

We probably need to add entries to spv_target_env for any GL-based environments that will use SPIR-V. The gl_spirv extension provides validation rules.

The extension describes validation rules in seciton "A.spv.2" and allows for variations for OpenGL 4.0, 4.1, 4.2, 4.3, 4.5 due to progression of functionality in those specs.

@dneto0 dneto0 changed the title Add an OpenGL enum value in spv_target_env Add an OpenGL enum values in spv_target_env Jul 25, 2016
@dneto0
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dneto0 commented Aug 10, 2016

Fixed with c296701

@dneto0 dneto0 closed this as completed Aug 10, 2016
rjodinchr pushed a commit to rjodinchr/SPIRV-Tools that referenced this issue Jun 22, 2022
build: use ARCH_INDEPENDENT if possible
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