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build fix, missing editor ifdef for animation export
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hybridherbst committed Jan 29, 2021
1 parent 5b87fbe commit 022a6ee
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using System.IO;
using System.Text;
using GLTF.Schema;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.Rendering;
using UnityGLTF.Extensions;
using CameraType = GLTF.Schema.CameraType;
using WrapMode = GLTF.Schema.WrapMode;
#if UNITY_EDITOR
using UnityEditor.Animations;
#endif

namespace UnityGLTF
{
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