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expose NodeCache
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hybridherbst committed Nov 1, 2023
1 parent b707850 commit 3571f02
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1 change: 1 addition & 0 deletions Runtime/Scripts/GLTFSceneImporter.cs
Expand Up @@ -222,6 +222,7 @@ public GameObject LastLoadedScene
public Texture2D[] InvalidImageCache => _assetCache.InvalidImageCache;
public MaterialCacheData[] MaterialCache => _assetCache.MaterialCache;
public AnimationCacheData[] AnimationCache => _assetCache.AnimationCache;
public GameObject[] NodeCache => _assetCache.NodeCache;

/// <summary>
/// Whether to keep a CPU-side copy of the mesh after upload to GPU (for example, in case normals/tangents need recalculation)
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