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make custom BinaryWriter internal, rename, move into proper class and…
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UnityGLTF/Assets/UnityGLTF/Runtime/Plugins/Optimization/AssemblyInfo.cs
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using System.Runtime.CompilerServices; | ||
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[assembly: InternalsVisibleTo("UnityGLTFScripts")] |
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UnityGLTF/Assets/UnityGLTF/Runtime/Plugins/Optimization/AssemblyInfo.cs.meta
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.../Plugins/Helpers/UnityGLTF.Helpers.asmdef → ...ins/Optimization/UnityGLTF.Helpers.asmdef
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