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make RegisterPrimitivesWithNode public, goes with ExportMesh API
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hybridherbst committed Sep 29, 2022
1 parent 3dceec5 commit 645af2a
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ private struct BlendShapeAccessors
private readonly Dictionary<Mesh, MeshAccessors> _meshToPrims = new Dictionary<Mesh, MeshAccessors>();
private readonly Dictionary<Mesh, BlendShapeAccessors> _meshToBlendShapeAccessors = new Dictionary<Mesh, BlendShapeAccessors>();

private void RegisterPrimitivesWithNode(Node node, List<UniquePrimitive> uniquePrimitives)
public void RegisterPrimitivesWithNode(Node node, List<UniquePrimitive> uniquePrimitives)
{
// associate unity meshes with gltf mesh id
foreach (var primKey in uniquePrimitives)
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