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hybridherbst committed Aug 22, 2022
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8 changes: 6 additions & 2 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -5,15 +5,19 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.12.0-pre] - 2022-08-12
- remove: public settings API on GLTFSceneExporter is now gone. Pass in custom settings via ExportOptions if needed.
- fix: emissive color alpha was set to 1 in some roundtrip cases when it should have been 0
- fix: nullref when glTF had null textures (against the spec but other viewers tolerate it)
- fix: nullref in import when glTF had null textures (against the spec, but other viewers tolerate it)
- fix: unlit double sided was incorrectly imported in BiRP
- fix: PBRGraphUI didn't properly draw infos for SkinnedMeshRenderer
- fix: added safeguards against Shader.Find not working in first imports (fixes #51)
- fix: textures without mipmaps should export closer to intended now
- fix: missing pbrMetallicRoughness property was treated incorrectly
- fix: BeforeSceneExport was missing from gltf+bin exports
- feat: warn in PBRGraphGUI when UV0 isn't present (fixes #52)
- feat: texture channel swizzling on URP/Lit > PBRGraph material conversion in 2022.1+
- feat: expose ExportMesh API using UniquePrimitive array to export arbitrary meshes from extensions (#55, thanks @robertlong)
- feat: GLTFSettings can now be passed into GLTFSceneExporter directly, falls back to project settings if none are provided
- remove: public settings API on GLTFSceneExporter is now gone. Pass in custom settings via ExportOptions if needed.

## [1.11.0-pre] - 2022-07-27
- fix: converting PBRGraph and UnlitGraph to each other shouldn't warn
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2 changes: 1 addition & 1 deletion UnityGLTF/Assets/UnityGLTF/package.json
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@@ -1,7 +1,7 @@
{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "1.11.0-pre",
"version": "1.12.0-pre",
"unity": "2018.4",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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