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marwie committed Jan 18, 2023
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8 changes: 8 additions & 0 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -4,6 +4,14 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.21.0-pre] - 2022-01-14
- feat: allow aborting export when not in Play Mode and meshes are not readable - seems to be a random Unity synchronization context issue
- fix: don't export unsupported light types (e.g. area light has type "rectangle" which is not supported in glTF)
- fix: Export human motion translation
- fix: prevent exporting the same baked humanoid clip for different avatars, needs individual clips since we're baking them (not retargeting at runtime)
- fix: reusing animation clips between objects with different hierarchies caused some targets to be missing, depending on export order
- change: remove warning for KHR_animation_pointer resolving when the unresolved object is a transform, that's part of core

## [1.20.3-pre] - 2022-01-13
- fix: wrong texture name in Texture Transform check
- fix: better check if a texture is a normal map and needs the right import settings
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2 changes: 1 addition & 1 deletion UnityGLTF/Assets/UnityGLTF/package.json
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@@ -1,7 +1,7 @@
{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "1.20.3-pre",
"version": "1.21.0-pre",
"unity": "2019.4",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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