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hybridherbst committed Jan 17, 2024
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16 changes: 9 additions & 7 deletions CHANGELOG.md
Expand Up @@ -5,19 +5,21 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.7.2-exp] - 2024-01-16
- fix: bone weights were not properly imported from Draco compressed meshes due to bug in Unity's CombineMeshes
- fix: data loader was preventing multithreaded imports from working
- fix: issue when TMPro package is not present
- fix: TMPro detection when com.unity.ugui@2.0.0 is present which has TMPro embedded
- fix: bone weights were not properly imported from Draco compressed meshes due to bug in Unity's `CombineMeshes`
- fix: data loader was preventing multi-threaded imports from working
- fix: compilation error when `TMPro` package is not present
- fix: TMPro detection when `com.unity.ugui@2.0.0` is present which has TMPro embedded
- fix: normal map color space was wrong on non-standalone target platforms when normal import settings is set to DXT5nm, which is default on Unity 2021.3+ on some platforms
- fix: normal maps were not marked as Normal on editor import which is required for DXT5nm support
- fix: normal maps imported at runtime now set a `_NormalMapFormatXYZ` flag on their materials to ensure correct display
- fix: assets were not reimported when normal map setting changed between XYZ and DXT5nm (requires domain reload)
- fix: prepare for changed package declarations due to draco/ktx packages moving registries
- fix: GLTFRecorder should respect specified UseAnimationPointer setting
- fix: GLTFRecorder should respect specified `UseAnimationPointer` setting
- fix: incorrectly named PBRGraph material option `_AutoSurfaceMode` is now called `_OverrideSurfaceMode`

## [2.7.1-exp] - 2024-01-08
- fix: default property deserializer was missing for nested extras objects in MeshPrimitive
- fix potential ImportContext NullRef
- fix: default property deserializer was missing for nested extras objects in `MeshPrimitive`
- fix potential `ImportContext` NullRef
- change: move blend shape target names to mesh, according to https://github.com/KhronosGroup/glTF/pull/1631
- add: selection export options are also in the GameObject menu now for right-click > export support

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