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removed old commented legacy code
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pfcDorn committed Oct 24, 2023
1 parent 972221a commit f6634ad
Showing 1 changed file with 0 additions and 71 deletions.
71 changes: 0 additions & 71 deletions Runtime/Plugins/GLTFSerialization/Schema/MeshPrimitive.cs
Expand Up @@ -111,77 +111,6 @@ public static int[] GenerateTriangles(int vertCount)
return arr;
}

// Taken from: http://answers.unity3d.com/comments/190515/view.html
// Official support for Mesh.RecalculateTangents should be coming in 5.6
// https://feedback.unity3d.com/suggestions/recalculatetangents
/*private MeshPrimitiveAttributes CalculateAndSetTangents(MeshPrimitiveAttributes attributes)
{
var triangleCount = attributes.Triangles.Length;
var vertexCount = attributes.Vertices.Length;
var tan1 = new Vector3[vertexCount];
var tan2 = new Vector3[vertexCount];
attributes.Tangents = new Vector4[vertexCount];
for (long a = 0; a < triangleCount; a += 3)
{
long i1 = attributes.Triangles[a + 0];
long i2 = attributes.Triangles[a + 1];
long i3 = attributes.Triangles[a + 2];
var v1 = attributes.Vertices[i1];
var v2 = attributes.Vertices[i2];
var v3 = attributes.Vertices[i3];
var w1 = attributes.Uv[i1];
var w2 = attributes.Uv[i2];
var w3 = attributes.Uv[i3];
var x1 = v2.X - v1.X;
var x2 = v3.X - v1.X;
var y1 = v2.Y - v1.Y;
var y2 = v3.Y - v1.Y;
var z1 = v2.Z - v1.Z;
var z2 = v3.Z - v1.Z;
var s1 = w2.X - w1.X;
var s2 = w3.X - w1.X;
var t1 = w2.Y - w1.Y;
var t2 = w3.Y - w1.Y;
var r = 1.0f / (s1 * t2 - s2 * t1);
var sdir = new Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
var tdir = new Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
tan1[i1] += sdir;
tan1[i2] += sdir;
tan1[i3] += sdir;
tan2[i1] += tdir;
tan2[i2] += tdir;
tan2[i3] += tdir;
}
for (long a = 0; a < vertexCount; ++a)
{
var n = attributes.Normals[a];
var t = tan1[a];
Vector3.OrthoNormalize(ref n, ref t);
attributes.Tangents[a].X = t.X;
attributes.Tangents[a].Y = t.Y;
attributes.Tangents[a].Z = t.Z;
attributes.Tangents[a].W = (Vector3.Dot(Vector3.Cross(n, t), tan2[a]) < 0.0f) ? -1.0f : 1.0f;
}
return attributes;
}*/

public static MeshPrimitive Deserialize(GLTFRoot root, JsonReader reader)
{
var primitive = new MeshPrimitive();
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