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The spec lets users specify filtering and wrap settings, which are currently unimplemented in UnityGLTF. They correspond roughly to filterMode and wrap, but not exactly. Need to determine impact of these.
The text was updated successfully, but these errors were encountered:
The spec lets users specify filtering and wrap settings, which are currently unimplemented in UnityGLTF. They correspond roughly to
filterMode
andwrap
, but not exactly. Need to determine impact of these.The text was updated successfully, but these errors were encountered: