Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Runtime texture color space settings #46

Closed
stevenvergenz opened this issue Sep 6, 2017 · 0 comments
Closed

Runtime texture color space settings #46

stevenvergenz opened this issue Sep 6, 2017 · 0 comments
Labels
Projects

Comments

@stevenvergenz
Copy link
Contributor

glTF's PBR material definition specifies the color spaces that its various textures should be in: sRGB for baseColor, linear for metallicTexture, etc. However, Unity's DownloadHandlerTexture class used by UnityWebRequest always assumes the texture is sRGB, and does not provide an option to specify. So an alternative loader/handler will probably need to be created to properly import these textures.

^ @tparisi

@sbtron sbtron added this to Todo in Road to 1.0 Sep 14, 2017
@sbtron sbtron added the 1.0 label Sep 14, 2017
@ericob ericob closed this as completed Jan 2, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
No open projects
Development

No branches or pull requests

3 participants