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Add Support for Specular Glossiness Physically Based Rendering #5
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Hi, Could I have access to make pull requests? I have forked the repository and added a prototype of loading spec/gloss for KHR_materials_pbrSpecularGlossiness: https://github.com/jm991/UnityGLTF/commits/master I'd like to get feedback on my implementation and work with the group to get spec/gloss supported in master. Thank you! |
Added in #74 |
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Merge in ARES/ares.unity_gltf from feature/ARES-1936-baseglobe to ares * commit '9d38f64bf7a1bacb436bdcb88d8ce1e463437540': ARES-1936 Material for unlit ARES-1936 Fix material bug that prevented textures from loading for BaseGlobe
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Implemented support for KHR_materials_unlit extension
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Implemented support for KHR_materials_unlit extension
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This is the only documentation I can find on this so far: https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness#additional-maps
I'd be nice to support this workflow, but I'd like to hold off until it's finalized.
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