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release.1.layer.2.kll
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release.1.layer.2.kll
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# Kira Layer 2 - Animation Layer
Name = "Kira Control Layer";
Version = 0.7;
Author = "HaaTa (Jacob Alexander) 2018-2019";
KLL = 0.5.7.11;
# Modified Date
Date = 2019-03-14;
### General Animation Control ###
U"Esc" : animation_control(4) + ledControl(9, 0); # Animations reset + Animation Speed Reset
U"Equals" : ledControl(1, 15); # Increase brightness
U"Minus" : ledControl(0, 15); # Decrease brightness
U"Print" : ledControl(4, 255); # Turn on animations (LEDs)
U"Delete" : ledControl(3, 255); # Turn off animations (LEDs)
U"Home" : animation_control(2); # Animation play (Forward)
U"End" : animation_control(6); # Animation pause
U"Page Up" : ledControl(7, 1); # Animation Speed Increase (overall)
U"Page Down" : ledControl(8, 1); # Animation Speed Decrease (overall)
U"Backslash" : gamma(2); # Toggle gamma correction
U"Keypad Enter" : A[test_animation](start);
U"Keypad 4" : animation_control(3), ledTest(11, 0xFFFF); # Pixel decrement
U"Keypad 5" : animation_control(3), ledTest(15, 0); # Test reset
U"Keypad 6" : animation_control(3), ledTest(10, 0xFFFF); # Pixel increment
U"Keypad 2" : animation_control(3), ledTest(2, 0xFFFF); # Channel decrement
U"Keypad 8" : animation_control(3), ledTest(1, 0xFFFF); # Channel increment
U"Up" : fade_control(0, 3, 15);
U"Down" : fade_control(0, 4, 15);
U"Left" : fade_control(1, 4, 15);
U"Right" : fade_control(1, 3, 15);
### Color-Select Keys ###
# Rotation Select
U"F1" : rotate(0, 1);
T[21,0](0) : A[keys_only_rotation](single, pos:0);
T[21,0](1) : A[keys_only_rotation](single, pos:1);
T[21,0](2) : A[keys_only_rotation](single, pos:2);
T[21,0](3) : A[keys_only_rotation](single, pos:3);
T[21,0](4) : A[keys_only_rotation](single, pos:4);
T[21,0](5) : A[keys_only_rotation](single, pos:5);
T[21,0](6) : A[keys_only_rotation](single, pos:6);
T[21,0](7) : A[keys_only_rotation](single, pos:7);
T[21,0](8) : A[keys_only_rotation](single, pos:8);
T[21,0](9) : A[keys_only_rotation](single, pos:9);
T[21,0](10) : A[keys_only_rotation](single, pos:10);
T[21,0](11) : A[keys_only_rotation](single, pos:11);
T[21,0](12) : A[keys_only_rotation](single, pos:12);
T[21,0](13) : A[keys_only_rotation](single, pos:13);
T[21,0](14) : A[keys_only_rotation](single, pos:14);
T[21,0](15) : A[keys_only_rotation](single, pos:15);
T[21,0](16) : A[keys_only_rotation](single, pos:16);
T[21,0](17) : A[keys_only_rotation](single, pos:17);
T[21,0](18) : A[keys_only_rotation](single, pos:18);
T[21,0](19) : A[keys_only_rotation](single, pos:19);
T[21,0](20) : A[keys_only_rotation](single, pos:20);
### Color-Select Underglow ###
# Rotation Select
U"F2" : rotate(1, 1);
T[21,1](0) : A[underlighting_only_rotation](single, pos:0);
T[21,1](1) : A[underlighting_only_rotation](single, pos:1);
T[21,1](2) : A[underlighting_only_rotation](single, pos:2);
T[21,1](3) : A[underlighting_only_rotation](single, pos:3);
T[21,1](4) : A[underlighting_only_rotation](single, pos:4);
T[21,1](5) : A[underlighting_only_rotation](single, pos:5);
T[21,1](6) : A[underlighting_only_rotation](single, pos:6);
T[21,1](7) : A[underlighting_only_rotation](single, pos:7);
T[21,1](8) : A[underlighting_only_rotation](single, pos:8);
T[21,1](9) : A[underlighting_only_rotation](single, pos:9);
T[21,1](10) : A[underlighting_only_rotation](single, pos:10);
T[21,1](11) : A[underlighting_only_rotation](single, pos:11);
T[21,1](12) : A[underlighting_only_rotation](single, pos:12);
T[21,1](13) : A[underlighting_only_rotation](single, pos:13);
T[21,1](14) : A[underlighting_only_rotation](single, pos:14);
T[21,1](15) : A[underlighting_only_rotation](single, pos:15);
T[21,1](16) : A[underlighting_only_rotation](single, pos:16);
T[21,1](17) : A[underlighting_only_rotation](single, pos:17);
T[21,1](18) : A[underlighting_only_rotation](single, pos:18);
T[21,1](19) : A[underlighting_only_rotation](single, pos:19);
T[21,1](20) : A[underlighting_only_rotation](single, pos:20);
### Fade Control ###
# Keys
U"F3" : rotate(2, 1);
T[21,2](0) : fade_set(0, 0, 0) + fade_set(0, 1, 0) + fade_set(0, 2, 0) + fade_set(0, 3, 0);
T[21,2](1) : fade_set(0, 0, 1) + fade_set(0, 1, 0) + fade_set(0, 2, 1) + fade_set(0, 3, 0);
T[21,2](2) : fade_set(0, 0, 2) + fade_set(0, 1, 0) + fade_set(0, 2, 2) + fade_set(0, 3, 0);
T[21,2](3) : fade_set(0, 0, 3) + fade_set(0, 1, 0) + fade_set(0, 2, 3) + fade_set(0, 3, 0);
T[21,2](4) : fade_set(0, 0, 4) + fade_set(0, 1, 0) + fade_set(0, 2, 6) + fade_set(0, 3, 0);
T[21,2](5) : fade_set(0, 0, 5) + fade_set(0, 1, 0) + fade_set(0, 2, 7) + fade_set(0, 3, 0);
T[21,2](6) : fade_set(0, 0, 7) + fade_set(0, 1, 5) + fade_set(0, 2, 7) + fade_set(0, 3, 0);
T[21,2](7) : fade_set(0, 0, 10) + fade_set(0, 1, 3) + fade_set(0, 2, 10) + fade_set(0, 3, 0);
T[21,2](8) : fade_set(0, 0, 11) + fade_set(0, 1, 4) + fade_set(0, 2, 11) + fade_set(0, 3, 0);
T[21,2](9) : fade_set(0, 0, 12) + fade_set(0, 1, 5) + fade_set(0, 2, 12) + fade_set(0, 3, 0);
T[21,2](10) : fade_set(0, 0, 13) + fade_set(0, 1, 5) + fade_set(0, 2, 13) + fade_set(0, 3, 0);
# Underlighting
U"F4" : rotate(3, 1);
T[21,3](0) : fade_set(1, 0, 0) + fade_set(1, 1, 0) + fade_set(1, 2, 0) + fade_set(1, 3, 0);
T[21,3](1) : fade_set(1, 0, 1) + fade_set(1, 1, 0) + fade_set(1, 2, 1) + fade_set(1, 3, 0);
T[21,3](2) : fade_set(1, 0, 2) + fade_set(1, 1, 0) + fade_set(1, 2, 2) + fade_set(1, 3, 0);
T[21,3](3) : fade_set(1, 0, 3) + fade_set(1, 1, 0) + fade_set(1, 2, 3) + fade_set(1, 3, 0);
T[21,3](4) : fade_set(1, 0, 4) + fade_set(1, 1, 0) + fade_set(1, 2, 6) + fade_set(1, 3, 0);
T[21,3](5) : fade_set(1, 0, 5) + fade_set(1, 1, 0) + fade_set(1, 2, 7) + fade_set(1, 3, 0);
T[21,3](6) : fade_set(1, 0, 7) + fade_set(1, 1, 5) + fade_set(1, 2, 7) + fade_set(1, 3, 0);
T[21,3](7) : fade_set(1, 0, 10) + fade_set(1, 1, 3) + fade_set(1, 2, 10) + fade_set(1, 3, 0);
T[21,3](8) : fade_set(1, 0, 11) + fade_set(1, 1, 4) + fade_set(1, 2, 11) + fade_set(1, 3, 0);
T[21,3](9) : fade_set(1, 0, 12) + fade_set(1, 1, 5) + fade_set(1, 2, 12) + fade_set(1, 3, 0);
T[21,3](10) : fade_set(1, 0, 13) + fade_set(1, 1, 5) + fade_set(1, 2, 13) + fade_set(1, 3, 0);
# Indicators
U"F5" : rotate(4, 1);
T[21,4](0) : fade_set(2, 0, 4) + fade_set(2, 1, 2) + fade_set(2, 2, 4) + fade_set(2, 3, 0);
T[21,4](1) : fade_set(2, 0, 5) + fade_set(2, 1, 3) + fade_set(2, 2, 5) + fade_set(2, 3, 0);
T[21,4](2) : fade_set(2, 0, 5) + fade_set(2, 1, 0) + fade_set(2, 2, 7) + fade_set(2, 3, 0);
T[21,4](3) : fade_set(2, 0, 6) + fade_set(2, 1, 4) + fade_set(2, 2, 6) + fade_set(2, 3, 0);
T[21,4](4) : fade_set(2, 0, 7) + fade_set(2, 1, 5) + fade_set(2, 2, 7) + fade_set(2, 3, 0);
T[21,4](5) : fade_set(2, 0, 11) + fade_set(2, 1, 0) + fade_set(2, 2, 11) + fade_set(2, 3, 0);
T[21,4](6) : fade_set(2, 0, 0) + fade_set(2, 1, 0) + fade_set(2, 2, 0) + fade_set(2, 3, 0);
T[21,4](7) : fade_set(2, 0, 3) + fade_set(2, 1, 0) + fade_set(2, 2, 6) + fade_set(2, 3, 0);
# Layer
U"F6" : rotate(5, 1);
T[21,5](0) : fade_set(3, 0, 4) + fade_set(3, 1, 2) + fade_set(3, 2, 4) + fade_set(3, 3, 0);
T[21,5](1) : fade_set(3, 0, 5) + fade_set(3, 1, 3) + fade_set(3, 2, 5) + fade_set(3, 3, 0);
T[21,5](2) : fade_set(3, 0, 5) + fade_set(3, 1, 0) + fade_set(3, 2, 7) + fade_set(3, 3, 0);
T[21,5](3) : fade_set(3, 0, 6) + fade_set(3, 1, 4) + fade_set(3, 2, 6) + fade_set(3, 3, 0);
T[21,5](4) : fade_set(3, 0, 7) + fade_set(3, 1, 5) + fade_set(3, 2, 7) + fade_set(3, 3, 0);
T[21,5](5) : fade_set(3, 0, 11) + fade_set(3, 1, 0) + fade_set(3, 2, 11) + fade_set(3, 3, 0);
T[21,5](6) : fade_set(3, 0, 0) + fade_set(3, 1, 0) + fade_set(3, 2, 0) + fade_set(3, 3, 0);
T[21,5](7) : fade_set(3, 0, 3) + fade_set(3, 1, 0) + fade_set(3, 2, 6) + fade_set(3, 3, 0);
### General Animations ###
# Animation selector
U"F7" : rotate(6, 1);
T[21,6](0) : A[miami_wave](start, replace:clear); # Miami
T[21,6](1) : A[rainbow_wave](start, replace:clear); # Rainbow
T[21,6](2) : A[pastel_wave](start, replace:clear); # Pastel Rainbow
T[21,6](3) : A[kira_wave](start, replace:clear); # Kira Wave
T[21,6](4) : A[orange_fade_in](start, replace:clear); # Orange fade animation