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LÖVE test

Intro

Exprimenting with Löve2D framework

https://love2d.org

Setup

Fetch external module dependencies

git submodule init
git submodule update

Run

love .

3D control

Using example from 3DreamEngine

Viewport

  • W, A, S, D: up, left, down, right
  • Q, E: rotate left/right
  • page up: up
  • page down: down
  • mouse + button-1: rotate

Paddle

  • up, down: move Z dir
  • left, right: move X dir
  • home, end: move Y dir

Notes

ODE

Geometry

  • These functions set and get the body associated with a placeable geom. Setting a body on a geom automatically combines the position vector and rotation matrix of the body and geom, so that setting the position or orientation of one will set the value for both objects.
  • Setting a body ID of zero gives the geom its own position and rotation, independent from any body. If the geom was previously connected to a body then its new independent position/rotation is set to the current position/rotation of the body.

References

Lua

LÖVE

moonode integration

About

Löve lua 2D game library experimentation

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