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Sounds
Killer549 edited this page Jun 7, 2018
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1 revision
If any sounds were added, it's ID will be after the last ID registered. So, current sound IDs should not change
Sound ID | Sound name |
---|---|
0 | NOTHING |
1 | ANVIL_BREAK |
2 | ANVIL_FALL |
3 | ANVIL_USE |
4 | ARMOR_STAND_BREAK |
5 | ARMOR_STAND_FALL |
6 | ARMOR_STAND_HIT |
7 | ARMOR_STAND_PLACE |
8 | BLAZE_SHOOT |
9 | CAMERA |
10 | CLICK |
11 | CLICK_FAIL |
12 | DOOR |
13 | DOOR_BUMP |
14 | DOOR_CRASH |
15 | ENDERMAN_TELEPORT |
16 | FIZZ |
17 | GHAST |
18 | GHAST_SHOOT |
19 | IGNITE |
20 | ITEMFRAME_ADD_ITEM |
21 | ITEMFRAME_PLACE |
22 | ITEMFRAME_REMOVE |
23 | ITEMFRAME_REMOVE_ITEM |
24 | ITEMFRAME_ROTATE_ITEM |
25 | ORB |
26 | POP |
27 | PORTAL |
28 | SHOOT |
29 | TOTEM |
Copyright (c) killer549 2018