Latest Unity Version: 2019.3.13f1
Hello. My name is Ryan, and this is a guide for the "EasierXRAssets" package. As the developer of this package, I feel that it is strongly within my responsibility to explain what this package is and how to use it.
EasierXRAssets is a custom package created and intended to help developers of VR content in Unity by giving them pre-created tools for basic functions such as locomotion and input device detection. While working with VR for school projects, I sometimes found that the Oculus Implementations package available in the Unity Asset Store was very cumbersome to use and often had bugs in their code. Fortunately, Unity XR became a big thing, but migrating to that package was also a big pain. I wanted to create a VR toolkit that would be simpler to use and more efficient in terms of workload on the developer who may want to use Unity's XR system rather than the Oculus Implementations package.
EasierXRAssets relies on Unity's XR systems. For developers who are working with Oculus's Oculus Implementations package (which is soon to be deprecated), please refer to my other Github repository, "EasierVRAssets".