Implementation of game of go (also known as baduk, weiqi) in C++ using SFML.
Currently there is a very basic GUI and random AI implemented.
Requirements: 1) C++11, 2) SFML 2.3.2
The program was tested on Ubuntu 16.04 LTS Xenial, gcc 5.4.0.
Instructions:
- For an out-of-place build: create a build directory (mkdir build)
- Change directory to the created build directory (cd build)
- Create build files with CMake in the build directory (cmake ..)
- Build the project (e.g. for Unix makefiles it is achieved by using "make" command in the terminal)
- Launch the executable file "game_of_go".
The project is early in the development stage, so there are a lot of things yet to be implemented.
More info about game of go can be found in the following wikipedia article: https://en.wikipedia.org/wiki/Go_(game)