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1.0.5 #26

Merged
merged 1 commit into from Apr 22, 2019
Merged

1.0.5 #26

merged 1 commit into from Apr 22, 2019

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kinggath
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@kinggath kinggath commented Apr 22, 2019

-Fixed an issue that could cause some papyrus log spam on a new game.
-The blueprint controller object will once again correctly display all layers when creating/building a blueprint.
-An invisible floor piece will now be placed under you temporarily when you choose to rename a blueprint. - This should make it so you no longer have to be on the ground in order to use the naming feature immediately if you were flying around in WS mode while the blueprint was being created.
-Your body is no longer removed when in flight mode, this allowed for reducing the delay before you can access your Pipboy after exiting WS Mode.
-Falling damage prevention when exiting WS Mode from flight will now work even if you had armor that prevented a portion of falling damage. Previously, if your armor only offered partial protection, you could die after falling from flight in WS Mode.
-Added Auto Clear Weather setting to MCM/Holotape. This changes the weather to the area’s clear weather type upon entering Workshop Mode.
-Fixed the holotape control for Auto Change Layer setting.
-Powered workshop objects placed by building a blueprint will now have their powered animation set to the correct state so that they will work immediately the next time the power grid is updated, which triggers any time you run a new wire connection.

-Fixed an issue that could cause some papyrus log spam on a new game.
-The blueprint controller object will once again correctly display all layers when creating a blueprint.
-An invisible floor piece will now be placed under you temporarily when you choose to rename a blueprint. - This should make it so you no longer have to be on the ground in order to use the naming feature immediately if you were flying around in WS mode while the blueprint was being created.
-Your body is no longer removed when in flight mode, this allowed for reducing the delay before you can access your Pipboy after exiting WS Mode.
-Falling damage prevention when exiting WS Mode from flight will now work even if you had armor that prevented a portion of falling damage. Previously, if your armor only offered partial protection, you could die after falling from flight in WS Mode.
-Added Auto Clear Weather setting to MCM/Holotape. This changes the weather to the area’s clear weather type upon entering Workshop Mode.
-Fixed the holotape control for Auto Change Layer setting.
-Powered workshop objects placed by building a blueprint will now have their powered animation set to the correct state so that they will work immediately the next time the power grid is updated, which triggers any time you run a new wire connection.
@kinggath kinggath merged commit e733fc1 into master Apr 22, 2019
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