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simplify project files and rename a shader
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kingofthebongo2008 committed Mar 3, 2016
1 parent 3524264 commit 2f2da27
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Showing 8 changed files with 79 additions and 220 deletions.
141 changes: 29 additions & 112 deletions build/composer.vcxproj
Expand Up @@ -105,13 +105,6 @@
<AdditionalLibraryDirectories>../extern/tbb43_20141023oss_vs2013/lib/intel64/vc12;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>dxguid.lib;dxgi.lib;d3d9.lib;d3d11.lib;d2d1.lib;dwrite.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<CudaCompile>
<CodeGeneration>compute_30,sm_35</CodeGeneration>
<GPUDebugInfo>false</GPUDebugInfo>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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<ClCompile>
Expand All @@ -132,13 +125,6 @@
<AdditionalLibraryDirectories>C:\Qt\5.5\msvc2013_64\lib;C:\Qt\5.5\msvc2013_64\mkspecs\win32-msvc2013;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>dxguid.lib;dxgi.lib;d3d9.lib;d3d11.lib;d2d1.lib;dwrite.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<CodeGeneration>compute_30,sm_35</CodeGeneration>
<GPUDebugInfo>false</GPUDebugInfo>
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<ClCompile>
Expand Down Expand Up @@ -166,14 +152,8 @@
<AdditionalDependencies>dxguid.lib;dxgi.lib;d3d9.lib;d3d11.lib;d2d1.lib;dwrite.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<CudaCompile>
<CodeGeneration>compute_30,sm_35</CodeGeneration>
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<ClCompile>
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Expand All @@ -199,14 +179,16 @@
<AdditionalDependencies>dxguid.lib;dxgi.lib;d3d9.lib;d3d11.lib;d2d1.lib;dwrite.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
<StackReserveSize>2097152</StackReserveSize>
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<CodeGeneration>compute_30,sm_35</CodeGeneration>
<AdditionalCompilerOptions>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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<ItemDefinitionGroup>
<FxCompile>
<VariableName>%(Filename)_compiled</VariableName>
<HeaderFileOutput>$(IntDir)shaders\%(Filename)_compiled%(Extension)</HeaderFileOutput>
<ShaderModel>4.0</ShaderModel>
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<ItemGroup>
<Text Include="readMe.txt" />
</ItemGroup>
Expand Down Expand Up @@ -245,108 +227,43 @@
<ClInclude Include="..\src\composer\shaders\shader_full_screen.h" />
<ClInclude Include="..\src\composer\targetver.h" />
</ItemGroup>

<ItemGroup>
<ClCompile Include="..\src\composer\main.cpp" />
<ClCompile Include="..\src\composer\precompiled.cpp" />
</ItemGroup>

<ItemGroup>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">%(Filename)_compiled</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">%(Filename)_compiled</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='release|x64'">%(Filename)_compiled</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">$(IntDir)shaders\%(Filename)_compiled%(Extension)</HeaderFileOutput>
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<FxCompile Include="..\src\composer\shaders\shader_crop_vs.hlsl">
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">4.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">%(Filename)_compiled</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">%(Filename)_compiled</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">%(Filename)_compiled</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">$(IntDir)shaders\%(Filename)_compiled%(Extension)</HeaderFileOutput>
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<ShaderType>Vertex</ShaderType>
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<FxCompile Include="..\src\composer\shaders\shader_rotate_ps.hlsl">
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">4.0</ShaderModel>
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</FxCompile>

<FxCompile Include="..\src\composer\shaders\shader_rotate_270_cw_ps.hlsl">
<ShaderType>Pixel</ShaderType>
</FxCompile>
</ItemGroup>

<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />

</Project>
4 changes: 2 additions & 2 deletions build/composer.vcxproj.filters
Expand Up @@ -165,10 +165,10 @@
<FxCompile Include="..\src\composer\shaders\shader_crop_vs.hlsl">
<Filter>source Files\shaders</Filter>
</FxCompile>
<FxCompile Include="..\src\composer\shaders\shader_rotate_ps.hlsl">
<FxCompile Include="..\src\composer\shaders\shader_rotate_vs.hlsl">
<Filter>source Files\shaders</Filter>
</FxCompile>
<FxCompile Include="..\src\composer\shaders\shader_rotate_vs.hlsl">
<FxCompile Include="..\src\composer\shaders\shader_rotate_270_cw_ps.hlsl">
<Filter>source Files\shaders</Filter>
</FxCompile>
</ItemGroup>
Expand Down

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