-
-
Notifications
You must be signed in to change notification settings - Fork 6
/
SongListController.cs
232 lines (177 loc) · 9.07 KB
/
SongListController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
using BeatSaberMarkupLanguage.Attributes;
using BeatSaberMarkupLanguage.Components;
using BeatSaberMarkupLanguage.Parser;
using BeatSaberMarkupLanguage.ViewControllers;
using BetterSongSearch.UI.CustomLists;
using BetterSongSearch.Util;
using HMUI;
using IPA.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using static BetterSongSearch.Util.SongSearchSong;
namespace BetterSongSearch.UI {
[HotReload(RelativePathToLayout = @"Views\SongList.bsml")]
[ViewDefinition("BetterSongSearch.UI.Views.SongList.bsml")]
class SongListController : BSMLAutomaticViewController, TableView.IDataSource {
static internal IList<SongSearchSong> filteredSongsList = null;
static internal IList<SongSearchSong> searchedSongsList = null;
[UIComponent("searchInProgress")] readonly ImageView searchInProgress = null;
[UIParams] readonly BSMLParserParams parserParams = null;
public void ShowCloseConfirmation() => parserParams.EmitEvent("downloadCancelConfirm");
[UIAction("ForcedUIClose")] void ForcedUIClose() => BSSFlowCoordinator.ConfirmCancelCallback(true);
[UIAction("ForcedUICloseCancel")] void ForcedUICloseCancel() => BSSFlowCoordinator.ConfirmCancelCallback(false);
RatelimitCoroutine limitedUpdateSearchedSongsList;
public void UpdateSearchedSongsList() => StartCoroutine(limitedUpdateSearchedSongsList.CallNextFrame());
public void _UpdateSearchedSongsList() {
if(filteredSongsList == null)
return;
IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory.StartNew(() => searchInProgress.gameObject.SetActive(true));
IEnumerable<SongSearchSong> _newSearchedSongsList;
if(songSearchInput != null && songSearchInput.text.Length > 0) {
_newSearchedSongsList = WeightedSongSearch.Search(filteredSongsList, songSearchInput.text, sortModes[selectedSortMode]);
} else {
_newSearchedSongsList = filteredSongsList.OrderByDescending(sortModes[selectedSortMode]);
}
if(songListData == null)
return;
var wasEmpty = searchedSongsList == null;
#if DEBUG
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
#endif
var i = 0;
foreach(var song in _newSearchedSongsList)
BSSFlowCoordinator.searchedSongsListPreallocatedArray[i++] = song;
#if DEBUG
if(songSearchInput?.text.Length > 0)
Plugin.Log.Info(string.Format("Searching the songs took {0}ms", sw.Elapsed.TotalMilliseconds));
#endif
searchedSongsList = new ArraySegment<SongSearchSong>(BSSFlowCoordinator.searchedSongsListPreallocatedArray, 0, i);
IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory.StartNew(() => {
songList.ReloadData();
if(BSSFlowCoordinator.songsList.Length == filteredSongsList.Count) {
songSearchPlaceholder.text = $"Search by Song, Key, Mapper..";
} else {
songSearchPlaceholder.text = $"Search {searchedSongsList.Count} songs";
}
if(selectedSongView.selectedSong == null) {
selectedSongView.SetSelectedSong(searchedSongsList.FirstOrDefault(), true);
} else {
if(wasEmpty) {
//selectedSongView.SetSelectedSong(searchedSongsList.FirstOrDefault(x => x.detailsSong.mapId == selectedSongView.selectedSong.detailsSong.mapId), true);
songList.ScrollToCellWithIdx(BSSFlowCoordinator.lastVisibleTableRowIdx, TableView.ScrollPositionType.Beginning, false);
}
// Always un-select in the list to prevent wrong-selections on resorting, etc.
songList.ClearSelection();
}
searchInProgress.gameObject.SetActive(false);
});
}
[UIAction("UpdateDataAndFilters")] void UpdateDataAndFilters(object _) => StartCoroutine(FilterView.limitedUpdateData.CallNextFrame());
[UIAction("SelectRandom")]
void SelectRandom() {
if(searchedSongsList?.Count != 0)
selectedSongView.SetSelectedSong(searchedSongsList[UnityEngine.Random.Range(0, searchedSongsList.Count - 1)], true);
}
internal SelectedSongView selectedSongView;
void Awake() {
selectedSongView = gameObject.AddComponent<SelectedSongView>();
limitedUpdateSearchedSongsList = new RatelimitCoroutine(() => Task.Run(_UpdateSearchedSongsList), 0.1f);
}
[UIAction("SelectSong")] void _SelectSong(TableView _, int row) => selectedSongView.SetSelectedSong(searchedSongsList[row]);
[UIComponent("songList")] public CustomListTableData songListData = null;
public TableView songList => songListData?.tableView;
[UIComponent("searchBoxContainer")] private VerticalLayoutGroup _searchBoxContainer = null;
[UIComponent("scrollBarContainer")] private VerticalLayoutGroup _scrollBarContainer = null;
internal InputFieldView songSearchInput { get; private set; } = null;
CurvedTextMeshPro songSearchPlaceholder = null;
[UIComponent("sortDropdown")] private DropdownWithTableView _sortDropdown = null;
[UIAction("#post-parse")]
void Parsed() {
// Yoink the basegame song filter box for this
var searchBox = Resources.FindObjectsOfTypeAll<InputFieldView>().FirstOrDefault(x => x.gameObject.name == "SearchInputField")?.gameObject;
if(searchBox != null) {
var newSearchBox = Instantiate(searchBox, _searchBoxContainer.transform, false);
songSearchInput = newSearchBox.GetComponent<InputFieldView>();
songSearchInput.text = string.Empty;
songSearchPlaceholder = newSearchBox.transform.Find("PlaceholderText")?.GetComponent<CurvedTextMeshPro>();
songSearchInput._keyboardPositionOffset = new Vector3(-15, -36);
songSearchInput.onValueChanged.AddListener(_ => UpdateSearchedSongsList());
}
songList.SetDataSource(this, false);
BSMLStuff.GetScrollbarForTable(songListData.gameObject, _scrollBarContainer.transform);
// Funny bsml bug where scrolling would not work otherwise
IVRPlatformHelper meWhen = null;
foreach(var x in Resources.FindObjectsOfTypeAll<ScrollView>()) {
meWhen = x._platformHelper;
if(meWhen != null)
break;
}
//foreach(var g in new MonoBehaviour[] { filterView, songListView, downloadHistoryView })
foreach(var x in GetComponentsInChildren<ScrollView>())
ReflectionUtil.SetField(x, nameof(x._platformHelper), meWhen);
// Make the sort list BIGGER
var c = Mathf.Min(9, _sortDropdown.tableViewDataSource.NumberOfCells());
_sortDropdown._numberOfVisibleCells = c;
_sortDropdown.ReloadData();
var m = _sortDropdown._modalView;
((RectTransform)m.transform).pivot = new Vector2(0.5f, 0.83f + (c * 0.011f));
if(searchedSongsList == null)
Task.Run(_UpdateSearchedSongsList);
}
public float CellSize() => PluginConfig.Instance.smallerFontSize ? 11.66f : 14f;
public int NumberOfCells() => searchedSongsList?.Count ?? 0;
public TableCell CellForIdx(TableView tableView, int idx) => SongListTableData.GetCell(tableView).PopulateWithSongData(searchedSongsList[idx]);
BSMLParserParams multiDlParams = null;
[UIAction("ShowMultiDlModal")]
void ShowMultiDlModal() {
BSMLStuff.InitSplitView(ref multiDlParams, gameObject, SplitViews.MultiDl.instance).EmitEvent("ShowModal");
}
BSMLParserParams createPlaylistParams = null;
[UIAction("ShowPlaylistCreation")] void ShowPlaylistCreation() {
BSMLStuff.InitSplitView(ref createPlaylistParams, gameObject, SplitViews.PlaylistCreation.instance);
SplitViews.PlaylistCreation.instance.Open();
}
BSMLParserParams settingsParams = null;
[UIAction("ShowSettings")]
void ShowSettings() {
BSMLStuff.InitSplitView(ref settingsParams, gameObject, SplitViews.Settings.instance).EmitEvent("ShowModal");
}
// While not the best for readability you have to agree this is a neat implementation!
static readonly IReadOnlyDictionary<string, Func<SongSearchSong, float>> sortModes = new Dictionary<string, Func<SongSearchSong, float>>() {
{ "Newest Upload", x => x.detailsSong.uploadTimeUnix },
{ "Oldest Upload", x => uint.MaxValue - x.detailsSong.uploadTimeUnix },
{ "Ranked/Qualified time", x => (x.isRanked() ? x.detailsSong.rankedChangeUnix : 0f) },
{ "Most Stars", x => x.diffs.Max(x => x.passesFilter && x.songSearchSong.isRanked() ? x.GetStars() : 0f) },
{ "Least Stars", x => 420f - x.diffs.Min(x => x.passesFilter && x.songSearchSong.isRanked() ? x.GetStars() : 420f) },
{ "Best rated", x => x.detailsSong.rating },
{ "Worst rated", x => 420f - (x.detailsSong.rating != 0 ? x.detailsSong.rating : 420f) },
//{ "Worst local score", x => {
// var returnVal = -420f;
// if(x.CheckHasScore()) {
// foreach(var diff in x.diffs) {
// var y = -sortModesDiffSort["Worst local score"](diff);
// if(y > returnVal)
// returnVal = y;
// }
// }
// return returnVal;
//} }
};
internal static readonly IReadOnlyDictionary<string, Func<SongSearchDiff, float>> sortModesDiffSort = new Dictionary<string, Func<SongSearchDiff, float>>() {
{ "Most Stars", x => -x.GetStars() },
{ "Least Stars", x => x.songSearchSong.isRanked() ? x.GetStars() : -420f },
//{ "Worst local score", x => {
// if(x.passesFilter && x.CheckHasScore())
// return x.localScore;
// return 420;
//} }
};
static readonly IReadOnlyList<object> sortModeSelections = sortModes.Select(x => x.Key).ToList<object>();
internal static string selectedSortMode { get; private set; } = sortModes.First().Key;
}
}