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Releases: kiooeht/Hubris

v0.18.0

28 Dec 02:07
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).
The newest version of StSLib (v1.10.0) is required.

Patch Notes:

  • Mystic crossover: New Relic: Fox Tail
  • Mystic crossover: New Relic: Madman's Spell Book
  • Necromantic Totem changes
    • Totem now hurts itself every turn
    • Undead minions no longer give Acid status card when attacked
    • On death, Undead minions now add a status card to your hand that can be played to heal the Totem
  • Fix Prefetch causing shop card removal

v0.17.0

09 Dec 07:23
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Patch Notes:

  • Hollow Soul buff
    • Restart with 10% -> 20% Max HP
    • Heal to 50% Max HP on victory
  • Herbal Paste buff
    • Regen can only go down to -1
  • Fix Mysterious Pyramids not working after first time
  • Fix Cunning Disguise not loading from save after game is closed

v0.16.2: The Great Potato Fix

29 Nov 01:09
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).
The newest version of StSLib (v1.9.0) is required.

Patch Notes:

  • Fix Backtick choice being skippable and breaking everything
  • Fix Backtick relic select screen scroll bounds depending on resolution
  • Temporary fix thorns not working with Potato until base game fixes it
  • Fix Potato not protecting Temporary HP
  • Fix Potato not protecting Block
  • Fix Potato + Cracked Hourglass soft lock

v0.16.1

27 Nov 01:29
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).

Patch Notes:

  • Make Cleaving Finish work on Darklings
  • Fix crash with Towel and special relics
  • Fix Mysterious Pyramids not triggering on draw effects
  • Fix two boss music playing twice if restarted by Hollow Soul

v0.16.0

24 Nov 01:23
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Patch Notes:

  • Rework Fun Fungus
  • Stop fake death power from being removed
  • Stop Cursed Life power from being removed
  • Stop Undead power from being removed

v0.15.1

16 Nov 04:36
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).

Patch Notes:

  • Fix some cards having wrong cost in combat (e.g. Zap+ costing 1)

v0.15.0

16 Nov 02:21
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).

Patch Notes:

  • New Relic: Towel
  • New Relic: Potato
  • New Relic: Evacipated Box
  • New Relic: Fruit Bowl
  • New Relic: Macrotransactions
  • Infinite Spire crossover: New Relic: Klein Bottle
  • New Event: Your Towel
  • New rare Shop type
  • Give Deck of Holding a synergy with Runic Pyramid
  • Stop Power Surge being generated during combat
  • Fix Zylophone card appearing to still be X-cost after Zylophone removed
  • Fix Icosahedron puting Natural One in hand if player has Omamori charges
  • Fix Duct Tape second card not spending energy if it's X-cost

v0.14.0

11 Nov 02:35
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).

Patch Notes:

  • New Relic: Deck of Holding
  • New Relic: 10-Foot Pole
  • Undead now gives Acid status card instead of transferring Poison
  • Fix Empty Bottle not working outside of combat
  • Fix Undead transferring poison due to orb or thorns damage
  • Fix Piercing not being affected by Strength

v0.13.0

09 Nov 03:36
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).

Patch Notes:

  • New Card: Insight
  • New Run Modifier: Mercantile
  • Make Duct Tape work with some cards like Genetic Algorithm and Rampage
  • Fix Duct Tape not playing second card if remaining energy isn't enough
  • Fix Icosahedron not giving gold
  • Fix Cultist easter egg crashing when hit
  • Fix Merchant easter egg crashing when hit
  • Fix for week 49

v0.12.0

02 Nov 01:31
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Requires StSLib (https://github.com/kiooeht/StSLib/releases/latest).
The newest version of StSLib (v1.6.0) is required.

Patch Notes:

  • New Card: Sharpening Stone
  • New Card: Power Surge
  • New Card: Sniper
  • Infinite Spire crossover: New Black Card: Rewind
  • Sleight of Hand rework
  • Readied Action rework
  • Herbal Paste is now a shop relic
  • Update Fate and Infinite Blow effects
  • Fix Necromantic Totem's first move being skippable (i.e. Pattern Shift)
  • Fix Stunning Strike not obeying magic number
  • Fix Necromantic Totem soft lock if killed first turn
  • Fix for week 48