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Arknights Resources

Overview

This repository contains Arknights game assets such as character spine + Spine project, UI, etc. that usable to be used in many ways.

For the time being, I will only collecting character texture and spine data. Merging the base texture with alpha texture and making the Spine project will be added in the future.

[Last updated on Arknights v14.0.01]

Checkout my other project on collecting Blue Archive game assets: Schale-Archive

How to Properly Import Character to Spine Editor

  • First, you must have Spine Editor v3.8.x because Arknights character spine is produced in Spine Editor v.3.8.99.
  • Create a new project.
  • Delete the default skeleton in Hierarchy on the right.
  • Click Spine logo on top left, then select Import Data.
  • Select skeleton data (.skel) file. Uncheck New Project and select Create a new skeleton. Name it whatever you want then Import.
  • After successfuly imported, click Spine logo and select Texture Unpacker. Select atlas (.atlas) file where the texture is located and set the output folder then Import.
  • After imported, click Images in Hierarchy. Set the path on botttom right to where the unpacked texture is located.
  • That's it, you have successfully import the character to Spine Editor.
  • If you want to see the animations, click SETUP on top left then expand the Animations in Hierarchy. Click little dot on the left of animation name and click Play Backward < or Play Forward > in the Dopesheet on the bottom left.

Disclaimer

The game assets in this repository is of course property and copyright of Hypergryph.