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-Display correct number of drawn triangles -Optimize drawing model attached morph meshes(like heads) -Fix ComputePointAABBDistance not calculating correctly distance -Fix dynamic lights huge impact on FPS in some locations -Improve loading times by disabling some unnecessary features for GD3D11 -Show DirectX11 as currently used graphic device in video options -Open GD3D11 settings menu when going into video options
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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