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Cleaning up the shader for the 'forest portals' #139

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merged 2 commits into from Aug 16, 2023

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SaulMyers
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Cleaning up the shader for the 'forest portals', which is responsible for fading out the textures drawn around forests as the hero approaches. Fixed an issue with diffusing from certain angles, and changed the fade distance to make the effect less obtrusive.

…e for fading out the textures drawn around forests as the hero approaches. Fixed an issue with diffusing from certain angles, and changed the fade distance to make the effect less obtrusive.
@kirides
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kirides commented Aug 16, 2023

@SaulMyers Do you plan any further modifications?

@SaulMyers
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@SaulMyers Do you plan any further modifications?

No I'm happy with this now and don't think I'll be changing it again.

@kirides kirides merged commit 8913913 into kirides:master Aug 16, 2023
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2 participants