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More deserialization code.
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bobsummerwill committed Sep 30, 2014
1 parent 3475d05 commit ccb1b19
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Showing 4 changed files with 28 additions and 2 deletions.
1 change: 1 addition & 0 deletions BosphorusEngine.csproj
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Expand Up @@ -97,6 +97,7 @@
<Compile Include="Source\CameraClearFlags.cs" />
<Compile Include="Source\OcclusionBakeSettings.cs" />
<Compile Include="Source\SceneSettings.cs" />
<Compile Include="Source\LevelGameManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
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16 changes: 16 additions & 0 deletions Source/LevelGameManager.cs
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@@ -0,0 +1,16 @@
//------------------------------------------------------------------------------
// LevelGameManager.cs
//
// This file is part of the Bosphorus project.
//
// See http://bosphorusengine.com for more details on Bosphorus.
//
// Copyright (c) 2014 Kitsilano Software Inc (http://kitsilanosoftware.com)
//------------------------------------------------------------------------------

namespace UnityEngine
{
public class LevelGameManager : Object
{
}
}
5 changes: 4 additions & 1 deletion Source/LightmapSettings.cs
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Expand Up @@ -22,7 +22,10 @@ public class LightmapSettings : Object

[YamlAlias("m_LightmapsMode")]
public /* static */ LightmapsMode lightmapsMode { get; set; }


[YamlAlias("m_UseDualLightmapsInForward")]
public /* static */ bool useDualLightmapsInForward { get; set; }

// public static LightProbes lightProbes { get; set; }
}
}
8 changes: 7 additions & 1 deletion Source/SceneSettings.cs
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Expand Up @@ -12,9 +12,15 @@

namespace UnityEngine
{
/// <summary>
/// SceneSettings is always listed in .unity scene files, but is not
/// exposed in the public API. It appears to be entirely related to
/// the Unity Pro only Occlusion Culling feature.
/// See http://docs.unity3d.com/Manual/OcclusionCulling.html
/// </summary>
public class SceneSettings : Object
{
//m_PVSData:
//m_PVSData:
//m_PVSObjectsArray: []
//m_PVSPortalsArray: []

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