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SDL2 - add font_hinting property to Label #2898
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same with the "s" |
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I think the safer solution is to rollback the commit, and get it right for the next version, even if it's a minor. The current changes are not acceptable for a release :/ |
@tito maybe that would be the best. |
So will this be removed from the 1.9.0 milestone requirements? |
@FeralBytes first we should try to make it work, one proposal is rather simple and it would fix a bug in 1.9: some fonts are not displayed correctly and they cannot be tweaked because we do not have a hint api for example. |
@dessant OK. I just keep seeing 1.9l0 move further and further back as more issues are tagged 1.9.0. |
@FeralBytes help us decrease that list faster. ;) |
@FeralBytes maybe try out the light_hint branch with some fonts and report back, that would help a lot. |
@dessant I wish I had more time on my hands. I truely am sorry, that I do not. I am not posting to critize your work. Just have not been able to find a clear plan for what is 1.9.0. So I have been using the Milestone tag, and seeing the number of open issues going backwards indicates that 1.9.0 has not been put into any sort of freeze. Normally for software release there is a freeze period, where no new features are added. This light_hint seems to be an all new feature, and an addition to the API. I understand it is fixing a bug. But what is 1.9.0 supposed to look like, will there be a freeze in the near future? |
The default font change has been reverted, we need to investigate this further. |
We've recently switched to Roboto, the hinting issue has been fixed in the latest version of the font. |
Implemented in #3896. |
As @tito noted, t-s and f-s are not displayed correctly with Roboto.
With pygame the issue does not seem to be present.Update: ignore the pygame - master image.
UPDATE:
This is the light_hint branch 17ff7d3.
Code used:
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