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Use latest Buildozer.spec
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Reapply same changes, plus:

osx.kivy_version now 2.2.1
accepts android.accept_sdk_license = True
Cython version restricted (will be installed by Buildozer in its next release)

Note: android.archs now new default
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Julian-O committed Nov 24, 2023
1 parent 7b640d8 commit 42295bb
Showing 1 changed file with 160 additions and 55 deletions.
215 changes: 160 additions & 55 deletions packaging/buildozer.spec
Original file line number Diff line number Diff line change
@@ -1,3 +1,8 @@
# This .spec config file tells Buildozer an app's requirements for being built.
#
# It largely follows the syntax of an .ini file.
# See the end of the file for more details and warnings about common mistakes.

[app]

# (str) Title of your application
Expand All @@ -12,19 +17,20 @@ package.domain = org.kivy
# (str) Source code where the main.py live
source.dir = ../kivy_pong_demo

# (list) Source files to include (let empty to include all the files)
# (list) Source files to include (leave empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
# (list) Source files to exclude (leave empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
# (list) List of directory to exclude (leave empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
Expand All @@ -48,10 +54,17 @@ requirements = python3,kivy
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
# (list) Supported orientations
# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = portrait
# (list) List of service to declare
# (list) List of services to declare
# This is currently only relevant to Android services.
# Each service consists of a name (a valid Java class name, with the first letter capitalized)
# followed by a colon, followed by the name of the Python script (.py file) that should be
# launched. This is optionally followed by ":foreground" for foreground services or
# ":foreground:sticky" for sticky foreground services. The default is a background service.
# Bound services are not supported.
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
Expand All @@ -61,11 +74,8 @@ orientation = portrait
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
osx.kivy_version = 2.2.1
#
# Android specific
Expand All @@ -87,30 +97,32 @@ fullscreen = 0
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
# (list) Permissions
#android.permissions = INTERNET
# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)
# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
#android.api = 27
#android.api = 31
# (int) Minimum API your APK will support.
# (int) Minimum API your APK / AAB will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
#android.ndk = 23b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
Expand All @@ -120,7 +132,7 @@ fullscreen = 0
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# (bool) If True, then skip trying to update the Android SDK
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
Expand All @@ -129,17 +141,36 @@ fullscreen = 0
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
android.accept_sdk_license = True
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
#android.entrypoint = org.kivy.android.PythonActivity
# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (bool) If True, your application will be listed as a home app (launcher app)
# android.home_app = False
# (str) Path to a custom whitelist file
#android.whitelist_src =
Expand All @@ -159,23 +190,46 @@ fullscreen = 0
# (list) Android AAR archives to add
#android.add_aars =
# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =
# (list) Put these files or directories in the apk res directory.
# The option may be used in three ways, the value may contain one or zero ':'
# Some examples:
# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
# 2) A directory, here 'legal_icons' must contain resources of one kind
# android.add_resources = legal_icons:drawable
# 3) A directory, here 'legal_resources' must contain one or more directories,
# each of a resource kind: drawable, xml, etc...
# android.add_resources = legal_resources
#android.add_resources =
# (list) Gradle dependencies to add
#android.gradle_dependencies =
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = True
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =
Expand All @@ -192,9 +246,16 @@ fullscreen = 0
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (str) screenOrientation to set for the main activity.
# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
Expand Down Expand Up @@ -228,8 +289,9 @@ fullscreen = 0
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
Expand All @@ -247,6 +309,15 @@ android.allow_backup = True
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]
# (bool) Skip byte compile for .py files
# android.no-byte-compile-python = False
# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab
# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk
#
# Python for android (p4a) specific
#
Expand All @@ -258,9 +329,12 @@ android.allow_backup = True
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
p4a.branch = release-2022.12.20
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD
# (str) python-for-android git clone directory
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
Expand All @@ -270,6 +344,7 @@ android.allow_backup = True
#p4a.hook =
# (str) Bootstrap to use for android builds
# Run "buildozer android p4a -- bootstraps" for a list of valid values.
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
Expand All @@ -282,6 +357,10 @@ android.allow_backup = True
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =
#
# iOS specific
Expand All @@ -298,7 +377,7 @@ ios.kivy_ios_branch = master
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0
ios.ios_deploy_branch = 1.12.2
# (bool) Whether or not to sign the code
ios.codesign.allowed = false
Expand All @@ -316,6 +395,18 @@ ios.codesign.allowed = false
# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>
# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =
# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =
[buildozer]
Expand All @@ -328,43 +419,57 @@ warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#-----------------------------------------------------------------------------
# Notes about using this file:
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
# Buildozer uses a variant of Python's ConfigSpec to read this file.
# For the basic syntax, including interpolations, see
# https://docs.python.org/3/library/configparser.html#supported-ini-file-structure
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
# Warning: Comments cannot be used "inline" - i.e.
# [app]
# title = My Application # This is not a comment, it is part of the title.
#
# This can be translated into:
# Warning: Indented text is treated as a multiline string - i.e.
# [app]
# title = My Application
# package.name = myapp # This is all part of the title.
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
# Buildozer's .spec files have some additional features:
#
# -----------------------------------------------------------------------------
# Profiles
# Buildozer supports lists - i.e.
# [app]
# source.include_exts = py,png,jpg
# # ^ This is a list.
#
# [app:source.include_exts]
# py
# png
# jpg
# # ^ This is an alternative syntax for a list.
#
# Buildozer's option names are case-sensitive, unlike most .ini files.
#
# Buildozer supports overriding options through environment variables.
# Name an environment variable as SECTION_OPTION to override a value in a .spec
# file.
#
# Buildozer support overriding options through profiles.
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
# [app@demo]
# title = My Application (demo)
#
#[app@demo]
#title = My Application (demo)
# [app:source.exclude_patterns@demo]
# images/hd/*
#
#[app:source.exclude_patterns@demo]
#images/hd/*
# Then, invoke the command line with the "demo" profile:
#
# Then, invoke the command line with the "demo" profile:
# buildozer --profile demo android debug
#
#buildozer --profile demo android debug
# Environment variable overrides have priority over profile overrides.

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