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izzet_data.json
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/
izzet_data.json
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{
"entity_assets": {
"alpha2": {"single_entity": true},
"alpha3": {"single_entity": true},
"vampire": {"single_entity": true},
"vampire2": {"single_entity": true},
"scene": {"static": true, "physics": {}, "collider": {"collidergroup": "TERRAIN", "trimeshcollider": true}, "translation": [0, 0, 0], "rotation": {"W": 1, "V": [0, 0, 0, 0]} },
"demo_scene_city": {"static": true, "physics": {}, "collider": {"collidergroup": "TERRAIN", "trimeshcollider": true}, "translation": [0, 0, 0], "rotation": {"W": 1, "V": [0, 0, 0, 0]} },
"demo_scene_battleroyale": {"static": true, "physics": {}, "collider": {"collidergroup": "TERRAIN", "trimeshcollider": true}, "translation": [0, 0, 0], "rotation": {"W": 1, "V": [0, 0, 0, 0]} },
"adventure_demo_scene": {"static": true, "physics": {}, "collider": {"collidergroup": "TERRAIN", "trimeshcollider": true}, "translation": [0, 0, 0], "rotation": {"W": 1, "V": [0, 0, 0, 0]} }
}
}