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Izzet

Izzet is a 3D game engine sandbox written with Go/OpenGl. I use this space to learn how to implement features common in gaming tech

Some Features

  1. Loading static and animationed meshes (currently only supporting GLTF 2.0)
  2. Physically Based Rendering (PBR) support
  3. Shadow mapping
  4. Entity instantiation
  5. Parenting entities
  6. Gizmo controls for translation, rotation and scale
  7. UI for scene graph, entity properties, and prefabs
  8. World serialization

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