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Ztools 7/3.1 - 11/7/1998

Author:

Mark Howell (howell_ma@movies.enet.dec.com)

Currently maintained by Matthew T. Russotto
(russotto@pond.com)

Contents:

readme.1st - this file
Makefile - Unix makefile
amiga.mak - Amiga Dice C makefile
aztec.mak - Amiga Aztec C makefile
mpwcw.mak - Macintosh Code Warrior C makefile
msc.mak - Microsoft Quick C makefile
vms.mak - VMS VAX C makefile
Makefile.djpp - DJGPP makefile
beos.mak - BeOS PowerPC and x86 Makefile
check.c - Sources
getopt.c
infinfo.c
infodump.c
inforead.c
pix2gif.c
showdict.c
showhead.c
showobj.c
showverb.c
txd.c
txio.c
pix2gif.h - Header files
tx.h
check.1  -   nroff-format man pages.  
infodump.1   Thanks to Neil Bowers (neilb@cre.canon.co.uk) 
inforead.1   for providing these.
pix2gif.1 
txd.1

Building:

Unix: make

BeOS: Makefile is beos.mak

DOS: nmake /F msc.mak

DOS (using DJGPP): Makefile is Makefile.djgpp

VMS: mms/desc=vms.mak

Amiga: makefile is amiga.mak for Dice C or aztec.mak for Aztec C

Macintosh (programmer's workshop): makefile is mpwcw.mak

Program dependencies:

check : check.c

infodump : infodump.c txio.c getopt.c showdict.c showhead.c
	   showobj.c showverb.c infinfo.c symbols.c tx.h

inforead : inforead.c

pix2gif : pix2gif.c pix2gif.h

txd : txd.c txio.c showverb.c infinfo.c symbols.c tx.h

inforead.c requires Microsoft C, Borland C, or DJGPP as it's only for a PC.

Bugs:

Please report bugs and portability bugs to the current maintainer.

Tools:

check - checks story file integrity, same as $verify command. Works on all
    types except for V1, V2 and early V3 games which have no checksum
    in the header. Optionally outputs a new story file of the correct
    length.

usage: check story-file-name [new-story-file-name]

infodump - dumps header, object list, grammar and dictionary of a given
       story file. Works on all types. Grammar doesn't work for V6
       games yet.

usage: infodump [options...] story-file-name

inforead - converts IBM bootable disks to story files. Only for IBM PCs,
       requires Microsoft C, Borland C, or DJGPP. Optional
           parameters are the start track (defaults to 6) and the
           drive number (0 for A: or 1 for B:).

usage: inforead story-file-name [start-track [drive#]]

pix2gif - converts IBM MG1/EG1/EG2 picture files from V6 games to
      individual GIF files, viewable on most platforms.

usage: pix2gif picture-file-name

txd - disassembles story files to Z-code assembly language, plus text
  strings. Works on all games from V1 to V8. Also supports Inform
  assembler syntax.

usage: txd [options...] story-file-name

Notes for 7/3:

The major change for ZTools 7/3 is the addition of Inform symbols for
newer Inform games.  Both infodump and txd support a "-s" option which
will enable the use of these symbols.  I am not particularly happy with
the output format of the symbol-enabled dumps, so this may
    very well change in the future.  There is also some provision
    for a "user" symbol table intended for helping decipher the
    workings of games without symbols, but this should be
    considered unfinished and undocumented in this release. 

Having said that, here's a few examples of lines in a user symbol table
(not all of which work in this release, and all of which may change in
the future)

Global	0	location
Routine 0x5880	sparse
Attribute	0x1B	vehicle
Property	13	treasure_value	word
local	3	curaction	sparse

Please note that this release changed the makefiles, and I
    don't have all the systems there exist makefiles for, so don't
    be too surprised if some Makefile changes are necessary to
    make ZTools compile. 

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