This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.
Most function of OpenGL up to 1.5 are supported, with some notable exceptions:
- Reading of Depth or Stencil buffer will not work
- GL_FEEDBACK mode is not implemented
- OcclusionQuery is not implemented
Some know limitations:
- GL_SELECT as some limitation in its implementation (for exemple, current Depth buffer or binded texture are not taken into account)
- NPOT texture are supported, but not with GL_REPEAT / GL_MIRRORED, only GL_CLAMP will work properly
- Framebuffer use FRAMEBUFFER_OES extension (that must be present in the GLES 1.1 stack)
- Multiple Color attachment on Framebuffer are not supported
- Probably many other things
for Pandora
cmake . -DPANDORA=1; make GL
or for the Raspberry Pi
cmake . -DBCMHOST=1; make GL
or for the ODroid
cmake . -DODROID=1; make GL
or for Android
An Android.mk is provided that should compile with an NDK
or use ccmake Alternatively, you can use the curses-bases ccmake to select wich platform to use interactively.
Standard GLU do works without any issues.
But you can also find a GLES optimized version og GLU there https://github.com/lunixbochs/glues
git clone git@github.com:lunixbochs/glues.git; git checkout glu; cmake .; make
Put lib/libGL.so.1 in your LD_LIBRARY_PATH
.
There are many environnement variable to control glshim behavour. All are numeric, except LIBGL_VERSION that take a string.
Controls the Framebuffer output
- 0 : Default, using standard x11 rendering
- 1 : Use Framebuffer output (x11 bypassed, only fullscreen)
- 2 : Use Framebuffer, but also an intermediary FBO
Debug helper in specific cases
- 0 : Default, nothing special
- 1 : xrefresh will be called on cleanup
Automatic Backtrace log
- 0 : Default, nothing special
- 1 : stacktrace will be printed on crash
VSync control
- 0 : Default, nothing special
- 1 : vsync enabled
Recycling FBO special case (don't delete a created FBO, but recycle it if needed)
- 0 : Default, nothing special
- 1 : Recycling of FBO enabled
Handling of Manual and Automatic MIPMAP
- 0 : Default, nothing special
- 1 : AutoMipMap forced
- 2 : guess AutoMipMap (based on manual mipmaping on textures)
- 3 : ignore MipMap (mipmap creation / use entirely disabled)
- 4 : ignore AutoMipMap on non-squared textures
Make a local copy of every texture for easy glGetTexImage2D
- 0 : Default, nothing special
- 1 : Texture copy enabled
Texture shrinking control
- 0 : Default, nothing special
- 1 : everything / 2 (using original algorithm for size reduction, all other shink mode use a refined algorithm)
- 2 : only textures wich one size > 512 are / 2
- 3 : only textures wich one size > 256 are / 2
- 4 : only textures wich one size > 256 are / 2, and the one > 1024 are / 4
- 5 : only textures wich one size > 256 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrinked
- 6 : only textures wich one size > 128 are / 2, thoses >= 512 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrinked
- 7 : only textures wich one size > 512 are / 2, but empty texture are not shrinked
- 8 : advertise a max texture size of 8192, but every texture wich one size > 2048 are shrinked to 2048
- 9 : advertise a max texture size of 8192, but every texture wich one size > 4096 are / 4 and the one > 512 are / 2, but empty texture are not shrinked
- 10: advertise a max texture size of 8192, but every texture wich one size > 2048 are / 4 and the one > 512 are / 2, but empty texture are not shrinked
Texture dump
- 0 : Default, nothing special
- 1 : Texture dump enabled
Experimental: enable Alpha test only when using texture that contains an alpha channel
- 0 : Default, nothing special
- 1 : Alpha Hack enabled
PANDORA only: enable Texture Streaming (works only on RGB textures)
- 0 : Default, nothing special
- 1 : Enabled on empty RGB textures
- 2 : Enabled on all RGB textures
Control the glCopyTex(Sub)Image2D hack (they are buggy on pandora and don't work most of the time)
- 0 : Don't use native glCopyTex(Sub)Image2D, but a workaround function using FBO
- 1 : No glCopyTexImage2D / glCopyTexSubImage2D hack, use native ones
Control the availability of the LUMUNANCE_ALPHA format (can be buggy on Pandora model CC)
- 0 : Default,GL_LUMINANCE_ALPHA is available and used if needed
- 1 : GL_LUMINANCE_ALPHA hardware support disabled (a GL_RGBA texture will be used instead)
Experimental: Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE
- 0 : Default, nothing special
- 1 : Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE (can be usefull for Xash3D engine)
Hack: Export a (faked) glBlendColor
- 0 : Default, don't expose gBlendColor
- 1 : Exposed the function (if no hadware support, faked function willbe used)
Hack: Control the glGetString version. Overide version string (should be in the form of "1.x")
Experimental: Batch mode (fuse of contigous Display list, to limit Draw calls)
- 0 : Default, only Draw list created during a glList are fused (i.e. contigous glBegin / glEnd inside a List)
- 1 : Force a maximum of call to be batched (like if all was inside a big glList)
- 2 : Disable Batch mode completly, no fuse of draw list
Hack: glGetError() always return GL_NOERROR
- 0 : Default, glGetError behave as it should
- 1 : glGetError never fail.
Pandora Hack: Set a Gamma value (in decimal formal, 1.0 means no gamma boost)
- X.Y : Use X.Y as gamma when creating context (typical value can be 1.6 or 2.0)