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The gabor stimulus seems to mask anything nearby when used with maskTypes = 'GAUSS'. @bartkrekelberg, is this the intended behaviour?
This appears to be due to the fact that the alpha channel is set to 1.0, for the entire virtual texture, in the fragment shader. Should the gaussian envelope (ev) actually be applied to the alpha channel instead?
The text was updated successfully, but these errors were encountered:
cnuahs
changed the title
Gabor alpha mask/alpha blending.
Gabor alpha mask/alpha blending seem broken.
Jul 31, 2019
cnuahs
changed the title
Gabor alpha mask/alpha blending seem broken.
Gabor alpha mask/alpha blending seems broken.
Jul 31, 2019
The gabor stimulus seems to mask anything nearby when used with maskTypes = 'GAUSS'. @bartkrekelberg, is this the intended behaviour?
This appears to be due to the fact that the alpha channel is set to 1.0, for the entire virtual texture, in the fragment shader. Should the gaussian envelope (ev) actually be applied to the alpha channel instead?
The text was updated successfully, but these errors were encountered: