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Gabor alpha mask/alpha blending seems broken. #128

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cnuahs opened this issue Jul 31, 2019 · 0 comments
Open

Gabor alpha mask/alpha blending seems broken. #128

cnuahs opened this issue Jul 31, 2019 · 0 comments

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@cnuahs
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cnuahs commented Jul 31, 2019

The gabor stimulus seems to mask anything nearby when used with maskTypes = 'GAUSS'. @bartkrekelberg, is this the intended behaviour?

This appears to be due to the fact that the alpha channel is set to 1.0, for the entire virtual texture, in the fragment shader. Should the gaussian envelope (ev) actually be applied to the alpha channel instead?

@cnuahs cnuahs changed the title Gabor alpha mask/alpha blending. Gabor alpha mask/alpha blending seem broken. Jul 31, 2019
@cnuahs cnuahs changed the title Gabor alpha mask/alpha blending seem broken. Gabor alpha mask/alpha blending seems broken. Jul 31, 2019
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