Skip to content

Release v0.6.1

Latest
Compare
Choose a tag to compare
@klei1984 klei1984 released this 07 Nov 21:50
· 94 commits to master since this release

Release Notes

  • Fixed defects: 88, 154, 207, 208, 209.

  • Corrected reimplementation issues:

    • Prevent music randomizer from freezing the game.
    • Prevent crash after music randomizer finds new track to play (latent).
    • Initialize sound group volume from INI configuration file.
    • Do not apply INI volume control to individual sound samples within sound group.
    • Do not set music group sound level redundantly at mission start.
    • Corrected various network lobby UI control scaling issues.
    • Corrected network lobby scenario mission selection logic.
    • Corrected regression in unit statistics calculations.
    • Prevent occasional crashes due to invalid control flow in TaskCreateBuilding task.
  • Reimplementation changes:

    • Added computer player ability to upgrade defensive structures.
    • Limit frames rendered per second on game over screen.
    • Added a debug feature triggered via ALT+F4 to diagnose end turn lock up situations in debug builds.
    • Enabled assertion tests in release builds.
    • Updated SDL2 to v2.28.5
    • Added ENET library to dependencies.
    • Added new AI task log messages.
    • Refactored various interfaces.

Known Issues

See the discord server for an up to date comprehensive list of known issues in the FAQ section.