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feat: add solium
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epiqueras committed Aug 9, 2018
1 parent 0eff625 commit 2abad4d
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8 changes: 8 additions & 0 deletions .soliumrc.js
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module.exports = {
extends: 'solium:recommended',
plugins: ['security'],
rules: {
quotes: ['error', 'double'],
indentation: ['error', 4]
}
}
150 changes: 150 additions & 0 deletions contracts/Ballot.sol
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pragma solidity ^0.4.22;

/// @title Voting with delegation.
contract Ballot {
// This declares a new complex type which will
// be used for variables later.
// It will represent a single voter.
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}

// This is a type for a single proposal.
struct Proposal {
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}

address public chairperson;

// This declares a state variable that
// stores a `Voter` struct for each possible address.
mapping(address => Voter) public voters;

// A dynamically-sized array of `Proposal` structs.
Proposal[] public proposals;

/// Create a new ballot to choose one of `proposalNames`.
constructor(bytes32[] proposalNames) public {
chairperson = msg.sender;
voters[chairperson].weight = 1;

// For each of the provided proposal names,
// create a new proposal object and add it
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
// `Proposal({...})` creates a temporary
// Proposal object and `proposals.push(...)`
// appends it to the end of `proposals`.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}

// Give `voter` the right to vote on this ballot.
// May only be called by `chairperson`.
function giveRightToVote(address voter) public {
// If the first argument of `require` evaluates
// to `false`, execution terminates and all
// changes to the state and to Ether balances
// are reverted.
// This used to consume all gas in old EVM versions, but
// not anymore.
// It is often a good idea to use `require` to check if
// functions are called correctly.
// As a second argument, you can also provide an
// explanation about what went wrong.
require(
msg.sender == chairperson,
"Only chairperson can give right to vote."
);
require(
!voters[voter].voted,
"The voter already voted."
);
require(voters[voter].weight == 0, "Error");
voters[voter].weight = 1;
}

/// Delegate your vote to the voter `to`.
function delegate(address _to) public {
address to = _to;
// assigns reference
Voter storage sender = voters[msg.sender];
require(!sender.voted, "You already voted.");

require(to != msg.sender, "Self-delegation is disallowed.");

// Forward the delegation as long as
// `to` also delegated.
// In general, such loops are very dangerous,
// because if they run too long, they might
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
while (voters[to].delegate != address(0)) {
to = voters[to].delegate;

// We found a loop in the delegation, not allowed.
require(to != msg.sender, "Found loop in delegation.");
}

// Since `sender` is a reference, this
// modifies `voters[msg.sender].voted`
sender.voted = true;
sender.delegate = to;
Voter storage delegate_ = voters[to];
if (delegate_.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate_.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate_.weight += sender.weight;
}
}

/// Give your vote (including votes delegated to you)
/// to proposal `proposals[proposal].name`.
function vote(uint proposal) public {
Voter storage sender = voters[msg.sender];
require(!sender.voted, "Already voted.");
sender.voted = true;
sender.vote = proposal;

// If `proposal` is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}

/// @dev Computes the winning proposal taking all
/// previous votes into account.
function winningProposal() public view
returns (uint winningProposal_)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal_ = p;
}
}
}

// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// returns the name of the winner
function winnerName() public view
returns (bytes32 winnerName_)
{
winnerName_ = proposals[winningProposal()].name;
}
}
9 changes: 9 additions & 0 deletions index.js
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Expand Up @@ -39,6 +39,15 @@ switch (scriptName) {
'./{src,.storybook,stories,demo/src,mocks,tests}/**/*.js{on,}'
])
break
case 'lint:sol':
runCommand('solium', [
'--no-soliumignore',
'--config',
resolveInDir('./.soliumrc.js'),
'--dir',
'./contracts'
])
break
case 'lint:scss':
runCommand('stylelint', [
'--config',
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11 changes: 6 additions & 5 deletions package.json
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Expand Up @@ -14,12 +14,16 @@
"bin": "./index.js",
"scripts": {
"prettify": "node ./index.js prettify",
"lint": "node ./index.js lint:scss && node ./index.js lint:js",
"lint": "node ./index.js lint:sol && node ./index.js lint:scss && node ./index.js lint:js",
"test": "yarn run prettify && yarn run lint && lint-staged --config ./.lintstagedrc.js",
"precommit": "node ./index.js precommit",
"commitmsg": "node ./index.js commitmsg",
"cz": "node ./index.js cz"
},
"devDependencies": {
"husky": "^0.14.3",
"standard-version": "^4.3.0"
},
"peerDependencies": {
"eslint-plugin-react": "^7.6.1"
},
Expand All @@ -46,14 +50,11 @@
"eslint-plugin-unicorn": "^3.0.1",
"lint-staged": "^6.1.0",
"prettier": "^1.13.7",
"solium": "^1.1.8",
"stylelint": "^8.4.0",
"stylelint-config-standard": "^18.0.0",
"stylelint-order": "^0.8.0",
"stylelint-scss": "^2.3.0",
"stylelint-selector-bem-pattern": "^2.0.0"
},
"devDependencies": {
"husky": "^0.14.3",
"standard-version": "^4.3.0"
}
}
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