forked from RubyMoney/money
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money.rb
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/
money.rb
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# encoding: utf-8
require "money/bank/variable_exchange"
require "money/money/arithmetic"
require "money/money/parsing"
require "money/money/formatting"
# Represents an amount of money in a given currency.
class Money
include Comparable
include Arithmetic
include Formatting
include Parsing
# Convenience method for fractional part of the amount. Synonym of #fractional
#
# @return [Integer]
def cents
fractional
end
# The value of the amount represented in the fractional unit of the currency. Example: USD, 1 dollar (amount) == 100 cents (fractional unit).
#
# @return [Integer]
def fractional
if self.class.infinite_precision
@fractional
else
# If the Money object is created from a serialized YAML string, @fractional can end up being set to a Float. We need to ensure it is BigDecimal before calling #round with two paramers. Float class only provides #round with 0 or 1 parameter.
BigDecimal.new(@fractional, 0).round(0, self.class.rounding_mode).to_i
end
end
# The currency the money is in.
#
# @return [Currency]
attr_reader :currency
# The +Money::Bank+ based object used to perform currency exchanges with.
#
# @return [Money::Bank::*]
attr_reader :bank
# Class Methods
class << self
# Each Money object is associated to a bank object, which is responsible
# for currency exchange. This property allows you to specify the default
# bank object. The default value for this property is an instance of
# +Bank::VariableExchange.+ It allows one to specify custom exchange rates.
#
# @return [Money::Bank::*]
attr_accessor :default_bank
# The default currency, which is used when +Money.new+ is called without an
# explicit currency argument. The default value is Currency.new("USD"). The
# value must be a valid +Money::Currency+ instance.
#
# @return [Money::Currency]
attr_accessor :default_currency
# Use this to disable i18n even if it's used by other objects in your app.
#
# @return [true,false]
attr_accessor :use_i18n
# Use this to enable the ability to assume the currency from a passed symbol
#
# @return [true,false]
attr_accessor :assume_from_symbol
# Use this to enable infinite precision cents
#
# @return [true,false]
attr_accessor :infinite_precision
# Use this to specify the rounding mode
#
# @return [BigDecimal::ROUND_MODE]
attr_accessor :rounding_mode
# Use this to specify precision for converting Rational to BigDecimal
#
# @return [Integer]
attr_accessor :conversion_precision
end
# Set the default bank for creating new +Money+ objects.
self.default_bank = Bank::VariableExchange.instance
# Set the default currency for creating new +Money+ object.
self.default_currency = Currency.new("USD")
# Default to using i18n
self.use_i18n = true
# Default to not using currency symbol assumptions when parsing
self.assume_from_symbol = false
# Default to not using infinite precision cents
self.infinite_precision = false
# Default to bankers rounding
self.rounding_mode = BigDecimal::ROUND_HALF_EVEN
# Default the conversion of Rationals precision to 16
self.conversion_precision = 16
# Create a new money object with value 0.
#
# @param [Currency, String, Symbol] currency The currency to use.
#
# @return [Money]
#
# @example
# Money.empty #=> #<Money @fractional=0>
def self.empty(currency = default_currency)
Money.new(0, currency)
end
# Creates a new Money object of the given value, using the Canadian
# dollar currency.
#
# @param [Integer] cents The cents value.
#
# @return [Money]
#
# @example
# n = Money.ca_dollar(100)
# n.cents #=> 100
# n.currency #=> #<Money::Currency id: cad>
def self.ca_dollar(cents)
Money.new(cents, "CAD")
end
# Creates a new Money object of the given value, using the American dollar
# currency.
#
# @param [Integer] cents The cents value.
#
# @return [Money]
#
# @example
# n = Money.us_dollar(100)
# n.cents #=> 100
# n.currency #=> #<Money::Currency id: usd>
def self.us_dollar(cents)
Money.new(cents, "USD")
end
# Creates a new Money object of the given value, using the Euro currency.
#
# @param [Integer] cents The cents value.
#
# @return [Money]
#
# @example
# n = Money.euro(100)
# n.cents #=> 100
# n.currency #=> #<Money::Currency id: eur>
def self.euro(cents)
Money.new(cents, "EUR")
end
# Creates a new Money object of +amount+ value ,
# with given +currency+.
#
# The amount value is expressed in the main monetary unit,
# opposite to the subunit-based representation
# used internally by this library called +cents+.
#
# @param [Numeric] amount The money amount, in main monetary unit.
# @param [Currency, String, Symbol] currency The currency format.
# @param [Money::Bank::*] bank The exchange bank to use.
#
# @return [Money]
#
# @example
# Money.new_with_amount(100)
# #=> #<Money @fractional=10000 @currency="USD">
# Money.new_with_amount(100, "USD")
# #=> #<Money @fractional=10000 @currency="USD">
# Money.new_with_amount(100, "EUR")
# #=> #<Money @fractional=10000 @currency="EUR">
#
# @see Money.new
#
def self.new_with_amount(amount, currency = Money.default_currency, bank = Money.default_bank)
money = from_numeric(amount, currency)
# Hack! You can't change a bank
money.instance_variable_set("@bank", bank)
money
end
# Synonym of #new_with_amount
#
# @see Money.new_with_amount
def self.new_with_dollars(*args)
self.new_with_amount(*args)
end
# Adds a new exchange rate to the default bank and return the rate.
#
# @param [Currency, String, Symbol] from_currency Currency to exchange from.
# @param [Currency, String, Symbol] to_currency Currency to exchange to.
# @param [Numeric] rate Rate to exchange with.
#
# @return [Numeric]
#
# @example
# Money.add_rate("USD", "CAD", 1.25) #=> 1.25
def self.add_rate(from_currency, to_currency, rate)
Money.default_bank.add_rate(from_currency, to_currency, rate)
end
# Creates a new Money object of value given in the
# +fractional unit+ of the given +currency+.
#
# Alternatively you can use the convenience
# methods like {Money.ca_dollar} and {Money.us_dollar}.
#
# @param [Integer] The value given in the fractional unit.
# @param [Currency, String, Symbol] currency The currency format.
# @param [Money::Bank::*] bank The exchange bank to use.
#
# @return [Money]
#
# @example
# Money.new(100)
# #=> #<Money @fractional=100 @currency="USD">
# Money.new(100, "USD")
# #=> #<Money @fractional=100 @currency="USD">
# Money.new(100, "EUR")
# #=> #<Money @fractional=100 @currency="EUR">
#
# @see Money.new_with_dollars
#
def initialize(fractional, currency = Money.default_currency, bank = Money.default_bank)
@fractional = if fractional.is_a?(Rational)
fractional.to_d(self.class.conversion_precision)
elsif fractional.respond_to?(:to_d)
fractional.to_d
else
BigDecimal.new(fractional.to_s)
end
@currency = Currency.wrap(currency)
@bank = bank
end
# Assuming using a currency using dollars:
# Returns the value of the money in dollars,
# instead of in the fractional unit cents.
#
# Synonym of #amount
#
# @return [Float]
#
# @example
# Money.new(100).dollars # => 1.0
# Money.new_with_dollars(1).dollar # => 1.0
#
# @see #amount
# @see #to_f
# @see #cents
#
def dollars
amount
end
# Returns the numerical value of the money
#
# @return [Float]
#
# @example
# Money.new(100).amount # => 1.0
# Money.new_with_amount(1).amount # => 1.0
#
# @see #to_f
# @see #fractional
#
def amount
to_f
end
# Return string representation of currency object
#
# @return [String]
#
# @example
# Money.new(100, :USD).currency_as_string #=> "USD"
def currency_as_string
currency.to_s
end
# Set currency object using a string
#
# @param [String] val The currency string.
#
# @return [Money::Currency]
#
# @example
# Money.new(100).currency_as_string("CAD") #=> #<Money::Currency id: cad>
def currency_as_string=(val)
@currency = Currency.wrap(val)
end
# Returns a Fixnum hash value based on the +fractional+ and +currency+ attributes
# in order to use functions like & (intersection), group_by, etc.
#
# @return [Fixnum]
#
# @example
# Money.new(100).hash #=> 908351
def hash
[fractional.hash, currency.hash].hash
end
# Uses +Currency#symbol+. If +nil+ is returned, defaults to "¤".
#
# @return [String]
#
# @example
# Money.new(100, "USD").symbol #=> "$"
def symbol
currency.symbol || "¤"
end
# Common inspect function
#
# @return [String]
def inspect
"#<Money fractional:#{fractional} currency:#{currency}>"
end
# Returns the amount of money as a string.
#
# @return [String]
#
# @example
# Money.ca_dollar(100).to_s #=> "1.00"
def to_s
unit, subunit = fractional().abs.divmod(currency.subunit_to_unit)
unit_str = ""
subunit_str = ""
fraction_str = ""
if self.class.infinite_precision
subunit, fraction = subunit.divmod(BigDecimal("1"))
unit_str = unit.to_i.to_s
subunit_str = subunit.to_i.to_s
fraction_str = fraction.to_s("F")[2..-1] # want fractional part "0.xxx"
fraction_str = "" if fraction_str =~ /^0+$/
else
unit_str, subunit_str = unit.to_s, subunit.to_s
end
absolute_str = if currency.decimal_places == 0
if fraction_str == ""
unit_str
else
"#{unit_str}#{decimal_mark}#{fraction_str}"
end
else
# need to pad subunit to right position,
# for example 1 usd 3 cents should be 1.03 not 1.3
subunit_str.insert(0, '0') while subunit_str.length < currency.decimal_places
"#{unit_str}#{decimal_mark}#{subunit_str}#{fraction_str}"
end
absolute_str.tap do |str|
str.insert(0, "-") if fractional() < 0
end
end
# Return the amount of money as a BigDecimal.
#
# @return [BigDecimal]
#
# @example
# Money.us_dollar(100).to_d => BigDecimal.new("1.0")
def to_d
BigDecimal.new(fractional.to_s) / BigDecimal.new(currency.subunit_to_unit.to_s)
end
# Return the amount of money as a float. Floating points cannot guarantee
# precision. Therefore, this function should only be used when you no longer
# need to represent currency or working with another system that requires
# decimals.
#
# @return [Float]
#
# @example
# Money.us_dollar(100).to_f => 1.0
def to_f
to_d.to_f
end
# Conversation to +self+.
#
# @return [self]
def to_money(given_currency = nil)
given_currency = Currency.wrap(given_currency) if given_currency
if given_currency.nil? || self.currency == given_currency
self
else
exchange_to(given_currency)
end
end
# Receive the amount of this money object in another Currency.
#
# @param [Currency, String, Symbol] other_currency Currency to exchange to.
#
# @return [Money]
#
# @example
# Money.new(2000, "USD").exchange_to("EUR")
# Money.new(2000, "USD").exchange_to(Currency.new("EUR"))
def exchange_to(other_currency)
other_currency = Currency.wrap(other_currency)
@bank.exchange_with(self, other_currency)
end
# Receive a money object with the same amount as the current Money object
# in american dollars.
#
# @return [Money]
#
# @example
# n = Money.new(100, "CAD").as_us_dollar
# n.currency #=> #<Money::Currency id: usd>
def as_us_dollar
exchange_to("USD")
end
# Receive a money object with the same amount as the current Money object
# in canadian dollar.
#
# @return [Money]
#
# @example
# n = Money.new(100, "USD").as_ca_dollar
# n.currency #=> #<Money::Currency id: cad>
def as_ca_dollar
exchange_to("CAD")
end
# Receive a money object with the same amount as the current Money object
# in euro.
#
# @return [Money]
#
# @example
# n = Money.new(100, "USD").as_euro
# n.currency #=> #<Money::Currency id: eur>
def as_euro
exchange_to("EUR")
end
# Allocates money between different parties without loosing pennies.
# After the mathmatically split has been performed, left over pennies will
# be distributed round-robin amongst the parties. This means that parties
# listed first will likely recieve more pennies then ones that are listed later
#
# @param [0.50, 0.25, 0.25] to give 50% of the cash to party1, 25% ot party2, and 25% to party3.
#
# @return [Array<Money, Money, Money>]
#
# @example
# Money.new(5, "USD").allocate([0.3,0.7)) #=> [Money.new(2), Money.new(3)]
# Money.new(100, "USD").allocate([0.33,0.33,0.33]) #=> [Money.new(34), Money.new(33), Money.new(33)]
def allocate(splits)
allocations = splits.inject(BigDecimal("0")) do |sum, n|
n = BigDecimal(n.to_s) unless n.is_a?(BigDecimal)
sum + n
end
if (allocations - BigDecimal("1")) > Float::EPSILON
raise ArgumentError, "splits add to more then 100%"
end
left_over = fractional
amounts = splits.map do |ratio|
if self.class.infinite_precision
fraction = fractional * ratio
else
fraction = (fractional * ratio / allocations).floor
left_over -= fraction
fraction
end
end
unless self.class.infinite_precision
left_over.to_i.times { |i| amounts[i % amounts.length] += 1 }
end
amounts.collect { |fractional| Money.new(fractional, currency) }
end
# Split money amongst parties evenly without loosing pennies.
#
# @param [2] number of parties.
#
# @return [Array<Money, Money, Money>]
#
# @example
# Money.new(100, "USD").split(3) #=> [Money.new(34), Money.new(33), Money.new(33)]
def split(num)
raise ArgumentError, "need at least one party" if num < 1
if self.class.infinite_precision
amt = self.div(BigDecimal(num.to_s))
return 1.upto(num).map{amt}
end
low = Money.new(fractional / num, self.currency)
high = Money.new(low.fractional + 1, self.currency)
remainder = fractional % num
result = []
num.times do |index|
result[index] = index < remainder ? high : low
end
result
end
end