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Ability to skip stops if nobody getting on or off #37
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I may avail this for future versions. Labeled for review it later |
This would be very helpful if you're trying to make a bus network picking up from a residential area to dropping you off in an office or industrial district |
I have just discovered this GitHub repo. A similar question about stop-skipping was raised by me for myself on a separate occasion, and I have provided the answer in the form of another mod, Express Bus Services, released about half a year ago. https://github.com/Vectorial1024/ExpressBusServices There would remain the terminal stop selection to be implemented, but due to GUI hardships for needing to cater for both vanilla and TLM GUI, I personally prefer that TLM implement some form of terminal stop selection for everyone, so that I could listen to the terminal stop selection and adjust the stop-skipping logic on my side. Edit: I just now recalled that this mod already allows setting terminal stops for bus lines. What I originally meant is that perhaps this mod might add an option for users to define the second (or more?) terminus so that the bus line becomes a bi-direction line instead of a circular line, so I can read the info and determine bus skip stop logic to simulate double termini. |
The sub-terminals is a good idea, specially for get information of the current line destination - heavily used by Write The Signs mod. About the stop skipping feature itself, I noted you have patched the Feel free to correct me if I misunderstood your mod code. |
About the smart skip stop question, someone else asked me about something similar last year, and at that time, I had determined that anything that resembles smart stop skipping (basically similar to what you have thought) is undoable. Now I reorganize my thoughts to provide 3 TLDR main reasons:
Full question and answer for the original question available at Vectorial1024/ExpressBusServices#1 |
Well, I actually did it. Check the alpha branch soon.
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Trolley and tram support to skip stops with the same conditions of buses (done at #37)
Feature extended also to trams and trolleybuses. Available now at alpha branch |
The solution of smart skip-stop by predicting how many will drop off is an unexpected welcome. Me being a smalltime CSL modder I wanted things to be simple so back then I quickly dismissed the idea of being possible to make it work. Would it be OK if I adapted some of the code you have written to improve EBS? |
Feel free to do it 😃 In situations like this the experience counts a lot. I'm in this business since the game was announced, so it helped me out with finding the solution. Keep doing your work and you also will do things that you had doubt you could do. ^^ |
Thanks klyte45! Though I wont do it right away, life is always full of stuff to do, so there's a bit of early adoption bonus on your side 🧐 |
Hi,
We had this request come in via TM:PE Discord, but it's out of scope of TMPE I think - maybe something TLM could add?
I too would love to see a mod implement those features - especially useful for bus stops on narrow or busy roads where you don't want them holding up traffic if no people getting on or off :)
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