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Flexible 3D rendering framework in C++
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kmeisthax/SimKit
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== SimKit: A realtime 3D graphics framework (aka "game engine") == SimKit is a game engine of sorts designed to be able to make C++ gamedev slightly less of a hair-pulling nightmare. It provides a number of useful bits of code for: * Managing gameloop time across fixed and variable timestep simulations * Tracking performance of your application * Structuring a game scene in a renderer-agnostig fashion * Caching loaded resources in memory * Reference counting (because in 2013 C++ still doesn't ship a memory management solution more complex than "the implementation MIGHT have a GC") * And more as development continues The main version of this library will be available under Git source control at: git://github.com/kmeisthax/SimKit.git See the "UPSTREAM" file for more information. This software is made available under Free Software licensing. See the "COPYING" file for more information relating to your rights. This software is designed to be built as a library, and integrate with other Free Software libraries, most notably SDLv2, which is a compile-time dependency. See the "BUILDING" file for more information.
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