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No motion detected on latest steam client #45
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Can confirm the same behavior, replicated all of the above steps |
Yes there is a problem with new Beta. Steam disables gyro input from the controller when Gyro in controller settings is set to "None". As a workaround (I assume Cemu/Yuzu is run in gaming mode from Steam):
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@kmicki that doesn‘t work either, I did it exactly like you‘ve described it, I even tried to set the gyro to be always activated but no dice. My Deck is on the latest preview version. |
Well, I don't know what else can be done, it works for me in Cemu. |
lol, not the answer that I expected, then lets uninstall it again... 😞 |
Additional data: motion IS detected without the workaround above but ONLY when the Steam overlay is enabled. Hope this helps narrow it down. |
Thanks. Yes, I have also noticed that gyro data is present when overlay is open. I wasn't clear before. The issue is already identified. There's nothing else that can be done besides using the workaround or coming up with a completely different approach (I don't know what would that be right now) and rewriting most of Steam application sends commands to the controller to enable or disable gyro data. |
Grimbakor from the Yuzu Discord has made a video on how to enable it, the main issue was that you have to click the button in the middle in the Controller settings in Yuzu and not on the other option which most Youtube videos recommend. This is if you are doing it from the Desktop mode (you have to make the screen actually bigger because otherwise you won't be able to click the button): gyro.mp4And this is what you have to do when you do it from within Gaming Mode (you have to set a custom resolution in order to be able to click the button): output.mp4BTW, I don't have to do the workaround that you've posted above @kmicki, the gyro is in my case always active even when using a Controller layout without Gyro. |
I can confirm this is the ONLY step needed for me to get the gyro working, for both Cemu and Yuzu. Can also confirm the gyro works when an overlay (like the quick access menu) is open. |
@ich777 that's interesting that in your system |
@kmicki I have now restarted my Deck, just to be sure it wasn't just a fluke, started Yuzu, double checked that I only have Game Controller with Camera Control enabled and it is still working (I haven't configured any Gyro in the Steam controller settings). Are you also on the latest Steam Deck preview version? Please also note that I don't use Emudeck or something else like that, just Yuzu and your installation script. |
@kmicki 's solution worked for me, thanks |
@kmicki just a update for you, I've now updated a few times and the gyro is still working without assigning the gyro to a button. |
steam update on June 15, and it can’t work on yuzu and Demi now😭 |
Same issue here on stable now, I had to enable the gyro in the controller layout section of the Steam menu |
Either I am holding it wrong, or the latest updated (installed yesterday) broke this DSU server. Change log for June 14th mentions "gyro" a lot, so that's probably related:
UPDATE Actually the controller layout trick described in this comment of this thread works for me. Thank you. |
This fixed the issue for me. |
@kmicki You might wanna change the title ( |
This did not work for me, at least with Yuzu. Yuzu says it receives data from the server when I click the test button but totk doesn't get motion input. It worked perfectly before the most recent steam client update. |
@vgf89 can you maybe test this on the |
There is no "Preview" branch. For clarity, are you talking about Yuzu EA (I'm on the latest, 3698), Steam OS "Release Candidate", "Beta", "Beta Candidate", or "Main", or are you talking about Steam Client "Steam Deck Beta"? So far I've tested Steam OS Stable/Steam Client Stable on Yuzu EA 3698, and Steam OS Release Candidate/Steam Client Stable on Yuzu EA 3698, neither of which have working motion controls. I initially commented in this thread with Steam OS Release Candidate/Steam Client Stable and a slightly older version of Yuzu EA. EDIT: also just tested Yuzu 1439 (2023-05-19), that did not work either, so it's not a Yuzu regression |
@vgf89 I‘m not talking about Yuzu, I‘m talking about the Deck OS release channel. On On my Deck it is working regardless of the Yuzu version. |
Same Issue.
Does not work
Does not work
I only have "mouse" and "Shake". I do not see cemuhook as an option Testing cemuhook in yuzu gives a "Successfully received data from the server" "Shake" eventually shifts back to "mouse" after shaking. I have only tried this from the desktop. I am on preview channel for Deck OS and up to data. I am on yuzu 1475. I installed yuzu and cemuhookdsu using emudeck. |
Having the same issue, except on stable channel. |
For me the workaround I gave works on the most recent preview while using it with Cemu. So either it's an issue with yuzu or your configuration of yuzu or you're not applying the workaround correctly. I know the instructions are not detailed enough, sorry. I am going to provide more detailed workaround instructions with screenshots at some point. As for yuzu configuration you'd need to consult yuzu users/docs. |
Gyro is disabled by default in Desktop mode. Need to activate it. Works for me. |
Thank you for that info it work now. I have update Steam OS 3 times have not work before now it work for that info |
Just info: if you use 'as joystick' then it's not native gyro via sdgyrodsu, Steam maps it to joystick movements which will not work e.g. for shrine puzzles in botw and other things that require native gyro. |
There is no other options in the stem controller layout :( I also mapped the gyro trigger action to the right stem trigger button. Will check how it works UPD: |
I got it working. I think I may of messed up the controller configuration in yuzu.
Update: The next time I booted the game, the gyro was not working again. I had to select the emudeck profile again from the the controller settings (emulation->configuration->controls). Maybe I need to make a default layout and repeat this process? |
Looks like my problem was that I just couldn't see the Motion 1 button in the Yuzu controller configuration because the settings window was too small. By going into desktop mode and scaling the window to be slightly taller than the screen (partially covered by the taskbar) I was able to see the button, press it, and shake my deck. I couldn't do this in Game Mode as there's no way to resize arbitrary windows (changing game resolution did not change the size of the settings window), it had to be done in desktop mode. Motion works fine now. No idea how or why that setting got reset, hopefully Yuzu can fix that UI (open issue about it here for the curious: https://github.com/yuzu-emu/yuzu/issues/8206) |
This is the only thing that worked for me. |
I did every step within this thread and I can only setup from 1st video but doing it like in 2nd video it do not work at all |
How to set Gyro Behavior -> Directional Pad, I only see mouse and joystick 😂. |
Thanks, done. |
It now seens to be hidden from the general settings. You have to open the gyro specific settings and there Directional Pad appears in the dropdown although even this isn't working for me even though the server test passes in Yuzu. |
I have just tested it in a most recent preview with PadTest and Cemu and workaround still works. Maybe there's another issue. Can you try PadTest? It has to be run using Proton GE or from another Windows PC. |
I'll try when I get the chance, though I also noticed the Motion 1 option below the controller layout only appears for Players 2+. The gyro box also moves for those players but not for player 1. |
I think the off-screen Motion 1 button is the root cause of the problem when just messing with Steam Input doesn't fix it. I was able to make it appear by messing with the window size in desktop mode so I could click it and get motion working and it hasn't broken since. If you've got a dock that makes things a little easier. But seriously, the button should show up on controller 1 in gaming mode or on small screens, and it doesn't because something is different on controller 1's layout specifically. I'm going to have to get the Yuzu build chain set up and fix it myself for a PR aren't I... |
I tried with a dock in 1080p and it still wasn't there even though it should have the space for at least part of it. |
It was a layout bug after all although even with an external monitor, it wouldn't show. What ended up working was with the deck's screen, only stretch the window vertically and dragging it down. With an awkward size and position, it's possible to access the Motion button, although Steam has to not be running in order to be assigned by shaking. The configuration now remains in gaming mode but I now have the common issue of gyro only working with the options panel open. Edit: Finally got it working after setting Gyro behavior to directional pad which got reset for some reason. |
While using the latest steam client beta, no gyro movement is being registered. I've tried reinstalling, rebooting, confirmed the service is running, and tested with both cemu and yuzu. After switching back to steam stable, gyro works as expected.
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