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Describe the bug
I am using the latest KMK at the moment and it looks like the RGB_TOG got broken at some point.
Any animation like KC.RGB_MODE_RAINBOW or KC.RGB_MODE_KNIGHT works properly.
I can even power down rgb by pressing KC.RGB_VAD multiple times.
if i press RGB_TOG nothing happens. If i have an animation like the knight effect then the animation stops when pressed toggle, and continues once i press the rgb toggle again.
To Reproduce
Tested on a spitted keyboard
Steps to reproduce the behavior:
Assign a keyt to KC.RGB_TOG and another one to KC.RGB_MODE_KNIGHT
Press the KC.RGB_TOG key
Expected behavior KC.RGB_TOG should power off the board's rgb. if there is any other animation running, it should turn off the rgb instead of pausing the animation
Note
I think I know why this is happening and i have a peace of code that might fix it.
The text was updated successfully, but these errors were encountered:
Describe the bug
I am using the latest KMK at the moment and it looks like the
RGB_TOG
got broken at some point.Any animation like
KC.RGB_MODE_RAINBOW
orKC.RGB_MODE_KNIGHT
works properly.I can even power down rgb by pressing
KC.RGB_VAD
multiple times.if i press
RGB_TOG
nothing happens. If i have an animation like the knight effect then the animation stops when pressed toggle, and continues once i press the rgb toggle again.To Reproduce
Tested on a spitted keyboard
Steps to reproduce the behavior:
KC.RGB_TOG
and another one toKC.RGB_MODE_KNIGHT
KC.RGB_TOG
keyExpected behavior
KC.RGB_TOG
should power off the board's rgb. if there is any other animation running, it should turn off the rgb instead of pausing the animationNote
I think I know why this is happening and i have a peace of code that might fix it.
The text was updated successfully, but these errors were encountered: