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<title>IupTree Callbacks</title>

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<h3>IupTree Callbacks</h3>
<p><strong>SELECTION_CB</strong>: Action generated when a node is selected
or deselected. This action occurs when the user clicks with the mouse or uses the keyboard with the appropriate
combination of keys. It may be called more than once for the same node with
the same status.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id, int </strong>status) [in C]
<strong>elem</strong>:selection_cb(<strong>id, status:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
Node identifier.<br>
<strong>status</strong>: 1=node selected, 0=node unselected. </p>
<p><strong>MULTISELECTION_CB</strong>:
Action generated
after a continuous range of nodes is selected in one single operation. If
not defined the SELECTION_CB with status=1 will be called for all nodes in the
range. The range is always completely included, independent if some nodes were already
marked. That single operation also guaranties that all other nodes outside the
range are already not selected. Called only if MARKMODE=MULTIPLE.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int* <strong>ids, int </strong>n) [in C]
<strong>elem</strong>:multiselection_cb(<strong>ids: </strong>table<strong>, n:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>ids</strong>:
Array of node identifiers. This array is kept for backward compatibility,
the range is simply defined by ids[0] to ids[n-1], where <code>ids[i+1]=ids[i]+1</code>.<br>
<b>n</b>: Number of nodes in the array.</p>
<p><strong>MULTIUNSELECTION_CB</strong>:
Action generated
before multiple nodes are unselected in one single operation. If
not defined the SELECTION_CB with status=0 will be called for all nodes in the
range. The range is not necessarily continuous. Called only if MARKMODE=MULTIPLE.
(Since 3.1)</p>
<pre>int function(Ihandle *<strong>ih</strong>, int* <strong>ids, int </strong>n) [in C]
<strong>elem</strong>:multiunselection_cb(<strong>ids: </strong>table<strong>, n:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>ids</strong>:
Array of node identifiers.<br>
<b>n</b>: Number of nodes in the array.</p>
<hr>
<p><strong>BRANCHOPEN_CB</strong>:
Action generated when a branch is expanded.
This action occurs when the user clicks the &quot;+&quot; sign on the left of the branch, or when double clicks the branch, or hits Enter on a collapsed branch.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>) [in C]
<strong>elem</strong>:branchopen_cb(<strong>id:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier. </p>
<p class="info"><span class="style1">Returns:</span> IUP_IGNORE for the branch not to be opened, or IUP_DEFAULT for the branch to be opened.</p>
<p><strong>BRANCHCLOSE_CB</strong>:
Action generated when a branch is collapsed.
This action occurs when the user clicks the &quot;-&quot;
sign on the left of the branch, or when double
clicks
the branch, or hits Enter on an expanded branch.
</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>); [in C]
<strong>elem</strong>:branchclose_cb(<strong>id:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier. </p>
<p class="info"><span class="style1">Returns:</span> IUP_IGNORE for the branch not to be closed, or IUP_DEFAULT for the branch to be closed.</p>
<p><strong>EXECUTELEAF_CB</strong>:
Action generated when a leaf is to be
executed. This action occurs when the user double clicks a
leaf, or hits Enter on a leaf.
</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>); [in C]
<strong>elem</strong>:executeleaf_cb(<strong>id:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier.&nbsp;
<br>
</p>
<hr>
<p><strong>SHOWRENAME_CB</strong>:
Action generated when a node is about to be renamed.
It occurs when the user clicks twice the node or press
<b>F2</b>. Called only if SHOWRENAME=YES.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>); [in C]<strong>
elem</strong>:showrename_cb(<strong>id:</strong> number:<strong> </strong>string) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier.&nbsp;
</p>
<p class="info"><span class="style1">Returns:</span> if IUP_IGNORE is returned,
the rename is canceled (in GTK the rename continuous but the edit box is
read-only).<br>
</p>
<p><strong>RENAME_CB</strong>:
Action generated after a node was renamed in
place. It occurs when the user press <b>Enter</b> after editing the name, or when the text box looses it focus.
Called only if SHOWRENAME=YES.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>, char *<strong>title</strong>); [in C]<strong>
elem</strong>:rename_cb(<strong>id:</strong> number, <strong>title</strong>:<strong> </strong>string) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier. <br>
<strong>title</strong>: new node title. </p>
<p class="info"><span class="style1">Returns:</span> The new title is accepted only if the callback returns IUP_DEFAULT. If the callback does not exists the new
title
is always accepted. If the user pressed <b>Enter</b> and the callback returns IUP_IGNORE the editing continues. If
the text box looses its focus the editing stops always.<br>
</p>
<hr>
<p><strong>DRAGDROP_CB</strong>:
Action generated when
an internal drag &amp; drop is executed. Only active if <strong>SHOWDRAGDROP=YES.</strong></p>
<pre>int function(Ihandle *<strong>ih</strong>, int <b>drag_id</b>, int <b>drop_id</b>, int <b>isshift</b>, int <b>iscontrol</b>); [in C]
<strong>elem</strong>:dragdrop_cb(<b>drag_id</b>, <b>drop_id</b>, <b>isshift</b>, <b>iscontrol</b><strong>:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>drag_id</strong>:
Identifier of the clicked node where the
drag start. <br>
<strong>drop_id</strong>:
Identifier of the clicked node where the
drop were executed. -1 indicates a drop in a blank area.<br>
<strong>isshift</strong>: Boolean flag indicating the shift key state. <br>
<strong>iscontrol</strong>: Boolean flag indicating the control key state.</p>
<p class="info"><span class="style1">Returns:</span> if returns IUP_CONTINUE, or
if the callback is not defined and <strong>SHOWDRAGDROP=YES</strong>, then the node
is moved to the new position. If Ctrl is pressed then the node is copied instead
of moved. If the drop node is a branch and it is expanded,
then the drag node is inserted as the first child of the node. If the branch is
not expanded or the node is a leaf, then the drag node is inserted as the next brother
of the drop node.<br>
</p>
<p><strong>NODEREMOVED_CB</strong>:
Action generated when a node is going to be removed. It is only a
notification, the action can not be aborted. No node dependent attribute can be
consulted during the callback. Not called when the tree is unmapped. It is
useful to remove memory allocated for the
userdata. (since 3.0)</p>
<pre>int function(Ihandle *<strong>ih</strong>, void* <strong>userdata</strong>); [in C]
<strong>elem</strong>:noderemoved_cb(<strong>userid</strong>: userdata/table) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>userdata/userid</strong>: USERDATA attribute in C, or userid object in
Lua.</p>



<p><strong>RIGHTCLICK_CB</strong>: Action generated when the right mouse button
is pressed over a node.</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>); [in C]
<strong>elem</strong>:rightclick_cb(<strong>id:</strong> number) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>: identifier of the element that activated
the event. <br>
<strong>id</strong>:
node identifier. </p>



<hr>



<p><strong>TOGGLEVALUE_CB</strong>: Action generated when the toggle&#39;s state was
changed. The callback also receives the new toggle&#39;s state. (since 3.6)</p>
<pre>int function(Ihandle *<strong>ih</strong>, int <strong>id</strong>, int <strong>state</strong>); [in C]<strong>
elem</strong>:togglevalue_cb(<strong>id, state:</strong> number:<strong> </strong>string) -&gt; (<strong>ret</strong>: number) [in Lua]</pre>
<p class="info"><strong>ih</strong>:
identifier of the element that activated the
event.<br>
<strong>id</strong>:
node identifier. <br>

<strong>state</strong>:
1 if the toggle's state was shifted to ON; 0 if it was shifted to OFF. If
SHOW3STATE=YES, &minus;1 if it was shifted to NOTDEF.</p>
<hr>



<p><a href="../call/iup_button_cb.html">BUTTON_CB</a>:
Action generated when any mouse button is
pressed or released inside the element. Use
<a href="../func/iupconvertxytopos.html">IupConvertXYToPos</a> to convert
(x,y) coordinates in the node identifier. (since 3.0)</p>




<p><a href="../call/iup_motion_cb.html">MOTION_CB</a>:
Action generated when the mouse is moved over the element. Use
<a href="../func/iupconvertxytopos.html">IupConvertXYToPos</a>
to convert (x,y) coordinates in item the node identifier. (since 3.0)</p>



<p><a href="../call/iup_dropfiles_cb.html">DROPFILES_CB</a> [Windows and GTK Only]: Action generated when one or
more files are dropped in the element. (since 3.0)</p>




<hr>


<p><a href="../call/iup_map_cb.html">MAP_CB</a>,
<a href="../call/iup_unmap_cb.html">UNMAP_CB</a>,
<a href="../call/iup_getfocus_cb.html">GETFOCUS_CB</a>,
<a href="../call/iup_killfocus_cb.html">KILLFOCUS_CB</a>,
<a href="../call/iup_enterwindow_cb.html">ENTERWINDOW_CB</a>,
<a href="../call/iup_leavewindow_cb.html">LEAVEWINDOW_CB</a>,
<a href="../call/iup_k_any.html">K_ANY</a>,
<a href="../call/iup_help_cb.html">HELP_CB</a>: All common callbacks are
supported.</p>

<p>In Motif the tree always resets the focus to the first node when receive the
focus. The KILLFOCUS_CB callback is called only when the focus is at the first
node. Also in Motif some LEAVEWINDOW_CB events are delayed to when the user
enter again, firing a leave and enter events at enter time.</p>
<p>
<a href="../attrib/iup_dragdrop.html">Drag &amp; Drop</a> callbacks are
supported, but
SHOWDRAGDROP must be set to NO.&nbsp;</p>

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