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A few issues and suggestions! #14

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Naabjenia opened this issue Jan 15, 2014 · 3 comments
Open

A few issues and suggestions! #14

Naabjenia opened this issue Jan 15, 2014 · 3 comments

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@Naabjenia
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Hello! I've been trying out your project and it is great!
I'm testing it for the first day, and here's a couple of things I listed:

Bugs:

  • Character bolt_ons don't disappear when the player is dismembered;
  • Weapon bolt_ons don't follow the main model animations (e.g.: M203 and M4, AK74 and hands);
  • No muzzle flash;
  • Some map objects can't be hit with the knife (e.g.: vending machines, boards, paintings).

Suggestions:

  • Widescreen support for 3D (currently, you have to set, for example, "r_customheight" to 1080, "r_customwidth" to 1920, "r_mode" to -1 and then "cg_fov" to 100) and 2D (no workarounds for these yet) elements;
  • Set first person weapons and hands as dynamic objects, so they react better to lightning, making good use of specular and normal maps.

Thanks!

@Naabjenia
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Author

Another bugs:

  • Mirrors are not drawn properly;
  • There is no glass in some parts of the map where there should have glass.

@kneirinck
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Owner

Could you point me to which map and location that are missing glass and where the mirrors are not drawn?

@Naabjenia
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Author

The mirror was tested in a custom map of SOF2.
And (if I remember correctly) all the windows glasses are missing in mp_shop2. I'm sorry, but I can't test it right now, I'm in another city.
Thanks for replying!

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