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12 changes: 12 additions & 0 deletions
12
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/App.razor
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<Router AppAssembly="@typeof(App).Assembly"> | ||
<Found Context="routeData"> | ||
<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)" /> | ||
<FocusOnNavigate RouteData="@routeData" Selector="h1" /> | ||
</Found> | ||
<NotFound> | ||
<PageTitle>Not found</PageTitle> | ||
<LayoutView Layout="@typeof(MainLayout)"> | ||
<p role="alert">Sorry, there's nothing at this address.</p> | ||
</LayoutView> | ||
</NotFound> | ||
</Router> |
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58
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/BlazorGL.vstemplate
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<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project"> | ||
<TemplateData> | ||
<Name>KNI Web browser Platform Project (.NET6)</Name> | ||
<Description>A KNI game project for Blazor webassembly using WebGL.</Description> | ||
<ProjectType>CSharp</ProjectType> | ||
<ProjectSubType>KNI</ProjectSubType> | ||
<LanguageTag>csharp</LanguageTag> | ||
<PlatformTag>web</PlatformTag> | ||
<ProjectTypeTag>games</ProjectTypeTag> | ||
<ProjectTypeTag>KNI</ProjectTypeTag> | ||
<ProjectTypeTag>web</ProjectTypeTag> | ||
<NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp> | ||
<SortOrder>43300</SortOrder> | ||
<CreateNewFolder>true</CreateNewFolder> | ||
<DefaultName>Game</DefaultName> | ||
<ProvideDefaultName>true</ProvideDefaultName> | ||
<LocationField>Enabled</LocationField> | ||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton> | ||
<Icon>TemplateIcon.png</Icon> | ||
<PreviewImage>__PreviewImage.png</PreviewImage> | ||
<CreateInPlace>true</CreateInPlace> | ||
</TemplateData> | ||
<TemplateContent> | ||
<Project TargetFileName="$safeprojectname$Application.csproj" File="BlazorGLApplication.csproj" ReplaceParameters="true"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="_Imports.razor">_Imports.razor</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="App.razor">App.razor</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Directory.Build.props">Directory.Build.props</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="$safeprojectname$Game.cs">Game1.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="MainLayout.razor">MainLayout.razor</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="MainLayout.razor.css">MainLayout.razor.css</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Program.cs">Program.cs</ProjectItem> | ||
<Folder Name="Content" TargetFolderName="Content"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="$safeprojectname$Content.mgcb">Content.mgcb</ProjectItem> | ||
</Folder> | ||
<Folder Name="Pages" TargetFolderName="Pages"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Index.razor">Index.razor</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Index.razor.cs">Index.razor.cs</ProjectItem> | ||
</Folder> | ||
<Folder Name="Properties" TargetFolderName="Properties"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="launchSettings.json">launchSettings.json</ProjectItem> | ||
</Folder> | ||
<Folder Name="wwwroot" TargetFolderName="wwwroot"> | ||
<Folder Name="css" TargetFolderName="css"> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="app.css">app.css</ProjectItem> | ||
<Folder Name="bootstrap" TargetFolderName="bootstrap"> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="bootstrap.min.css">bootstrap.min.css</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="bootstrap.min.css.map">bootstrap.min.css.map</ProjectItem> | ||
</Folder> | ||
</Folder> | ||
<Folder Name="js" TargetFolderName="js"> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="decode.min.js">decode.min.js</ProjectItem> | ||
</Folder> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="favicon.ico">favicon.ico</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="index.html">index.html</ProjectItem> | ||
</Folder> | ||
</Project> | ||
</TemplateContent> | ||
</VSTemplate> |
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Templates/VisualStudio2022/ProjectTemplates/BlazorGL/BlazorGLApplication.csproj
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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly"> | ||
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<PropertyGroup> | ||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<Nullable>disable</Nullable> | ||
<ImplicitUsings>disable</ImplicitUsings> | ||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
<MonoGamePlatform>BlazorGL</MonoGamePlatform> | ||
</PropertyGroup> | ||
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<PropertyGroup> | ||
<BlazorEnableTimeZoneSupport>false</BlazorEnableTimeZoneSupport> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<DefineConstants>$(DefineConstants);TRACE;BLAZORGL</DefineConstants> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<DefineConstants>$(DefineConstants);TRACE;BLAZORGL</DefineConstants> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Compile Include="Pages\Index.razor.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="$safeprojectname$Game.cs" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="nkast.Xna.Framework" Version="3.8.9101" /> | ||
<PackageReference Include="nkast.Xna.Framework.Blazor" Version="3.8.9101" /> | ||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="6.0.11" /> | ||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="6.0.11" PrivateAssets="all" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<MonoGameContentReference Include="Content\$safeprojectname$Content.mgcb" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder17.targets" /> | ||
</Project> |
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Templates/VisualStudio2022/ProjectTemplates/BlazorGL/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------# | ||
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:BlazorGL | ||
/config: | ||
/profile:Reach | ||
/compress:True | ||
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#-------------------------------- References --------------------------------# | ||
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#---------------------------------- Content ---------------------------------# | ||
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3
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/Directory.Build.props
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<Project> | ||
</Project> | ||
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98
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/Game1.cs
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using System; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Microsoft.Xna.Framework.Input; | ||
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namespace $safeprojectname$ | ||
{ | ||
/// <summary> | ||
/// This is the main type for your game. | ||
/// </summary> | ||
public class $safeprojectname$Game : Game | ||
{ | ||
GraphicsDeviceManager graphics; | ||
SpriteBatch spriteBatch; | ||
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public $safeprojectname$Game() | ||
{ | ||
graphics = new GraphicsDeviceManager(this); | ||
Content.RootDirectory = "Content"; | ||
} | ||
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/// <summary> | ||
/// Allows the game to perform any initialization it needs to before starting to run. | ||
/// This is where it can query for any required services and load any non-graphic | ||
/// related content. Calling base.Initialize will enumerate through any components | ||
/// and initialize them as well. | ||
/// </summary> | ||
protected override void Initialize() | ||
{ | ||
// TODO: Add your initialization logic here | ||
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base.Initialize(); | ||
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} | ||
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/// <summary> | ||
/// LoadContent will be called once per game and is the place to load | ||
/// all of your content. | ||
/// </summary> | ||
protected override void LoadContent() | ||
{ | ||
// Create a new SpriteBatch, which can be used to draw textures. | ||
spriteBatch = new SpriteBatch(GraphicsDevice); | ||
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// TODO: Use this.Content to load your game content here | ||
} | ||
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/// <summary> | ||
/// UnloadContent will be called once per game and is the place to unload | ||
/// game-specific content. | ||
/// </summary> | ||
protected override void UnloadContent() | ||
{ | ||
// TODO: Unload any non ContentManager content here | ||
} | ||
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/// <summary> | ||
/// Allows the game to run logic such as updating the world, | ||
/// checking for collisions, gathering input, and playing audio. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Update(GameTime gameTime) | ||
{ | ||
KeyboardState keyboardState = Keyboard.GetState(); | ||
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if (keyboardState.IsKeyDown(Keys.Escape) || | ||
keyboardState.IsKeyDown(Keys.Back)) | ||
{ | ||
#if ANDROID | ||
// Exit() is obsolete on ANDROID | ||
Microsoft.Xna.Framework.Game.Activity.MoveTaskToBack(true); | ||
#elif __IOS__ || __TVOS__ | ||
// Exit() is obsolete on iOS | ||
#else | ||
Exit(); | ||
#endif | ||
} | ||
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// TODO: Add your update logic here | ||
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base.Update(gameTime); | ||
} | ||
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/// <summary> | ||
/// This is called when the game should draw itself. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Draw(GameTime gameTime) | ||
{ | ||
GraphicsDevice.Clear(Color.CornflowerBlue); | ||
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// TODO: Add your drawing code here | ||
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base.Draw(gameTime); | ||
} | ||
} | ||
} |
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7
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/MainLayout.razor
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@inherits LayoutComponentBase | ||
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<div class="page"> | ||
<main> | ||
@Body | ||
</main> | ||
</div> |
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Templates/VisualStudio2022/ProjectTemplates/BlazorGL/MainLayout.razor.css
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.page | ||
{ | ||
position: relative; | ||
display: flex; | ||
flex-direction: column; | ||
} | ||
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main | ||
{ | ||
flex: 1; | ||
} | ||
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.sidebar | ||
{ | ||
background-image: linear-gradient(180deg, rgb(5, 39, 103) 0%, #3a0647 70%); | ||
} | ||
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.top-row | ||
{ | ||
background-color: #f7f7f7; | ||
border-bottom: 1px solid #d6d5d5; | ||
justify-content: flex-end; | ||
height: 3.5rem; | ||
display: flex; | ||
align-items: center; | ||
} | ||
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.top-row ::deep a, .top-row ::deep .btn-link | ||
{ | ||
white-space: nowrap; | ||
margin-left: 1.5rem; | ||
text-decoration: none; | ||
} | ||
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.top-row ::deep a:hover, .top-row ::deep .btn-link:hover | ||
{ | ||
text-decoration: underline; | ||
} | ||
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.top-row ::deep a:first-child | ||
{ | ||
overflow: hidden; | ||
text-overflow: ellipsis; | ||
} | ||
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@media (max-width: 640.98px) | ||
{ | ||
.top-row:not(.auth) | ||
{ | ||
display: none; | ||
} | ||
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.top-row.auth | ||
{ | ||
justify-content: space-between; | ||
} | ||
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.top-row ::deep a, .top-row ::deep .btn-link | ||
{ | ||
margin-left: 0; | ||
} | ||
} | ||
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@media (min-width: 641px) | ||
{ | ||
.page | ||
{ | ||
flex-direction: row; | ||
} | ||
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.sidebar | ||
{ | ||
width: 250px; | ||
height: 100vh; | ||
position: sticky; | ||
top: 0; | ||
} | ||
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.top-row | ||
{ | ||
position: sticky; | ||
top: 0; | ||
z-index: 1; | ||
} | ||
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.top-row.auth ::deep a:first-child | ||
{ | ||
flex: 1; | ||
text-align: right; | ||
width: 0; | ||
} | ||
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.top-row, article | ||
{ | ||
padding-left: 2rem !important; | ||
padding-right: 1.5rem !important; | ||
} | ||
} |
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19
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/Pages/Index.razor
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@page "/" | ||
@page "/index.html" | ||
@inject IJSRuntime JsRuntime | ||
@using nkast.Wasm.Canvas | ||
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<PageTitle>$projectname$</PageTitle> | ||
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<div id="canvasHolder" style=" | ||
margin:0%; | ||
position: fixed; | ||
top: 0px; | ||
right: 0px; | ||
bottom: 0px; | ||
left: 0px; | ||
width:100vw; | ||
height:100vh; | ||
"> | ||
<canvas id="theCanvas" style="touch-action:none;"></canvas> | ||
</div> |
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36
Templates/VisualStudio2022/ProjectTemplates/BlazorGL/Pages/Index.razor.cs
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using System; | ||
using Microsoft.JSInterop; | ||
using Microsoft.Xna.Framework; | ||
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namespace $safeprojectname$.Pages | ||
{ | ||
public partial class Index | ||
{ | ||
Game _game; | ||
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protected override void OnAfterRender(bool firstRender) | ||
{ | ||
base.OnAfterRender(firstRender); | ||
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if (firstRender) | ||
{ | ||
JsRuntime.InvokeAsync<object>("initRenderJS", DotNetObjectReference.Create(this)); | ||
} | ||
} | ||
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[JSInvokable] | ||
public void TickDotNet() | ||
{ | ||
// init game | ||
if (_game == null) | ||
{ | ||
_game = new $safeprojectname$Game(); | ||
_game.Run(); | ||
} | ||
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// run gameloop | ||
_game.Tick(); | ||
} | ||
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} | ||
} |
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