Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Similar to how we batch sprites in DirectX.
10-20% faster SpriteBatch.Draw() when alternating between textures (having to call FlushVertexArray() for each sprite).
250% faster when batching textures, e.g SpriteBatch.DrawString().
Before merging we need to impement DynamicVertexBuffer.SetData(...) with SetDataOptions.Discard on WebGL/Blazor.